Doedicurus

To Monsters

natural rock

Originally Posted by

Raptorial of the Wizards Community forums.

On this Thread

Doedicurus
Large animal
Hit Dice 6d8+30 (57 hp)
Initiative -2 (-2 Dexterity)
Speed 20 ft. (4 squares)
Armor Class 14 (-1 size, -2 Dexterity, +7 natural), touch 7, flat-footed 14
Base Attack/Grapple +4/+13
Attack Tail sweep +8 melee (2d6+5)
Full Attack Tail sweep +8 melee (2d6+5)
Space/Reach 10 ft./5 ft.
Special Attacks Brutal bash (3d6)
Special Qualities Low-Light Vision
Saves Fort +10, Ref +3, Will +1
Abilities Strength 20, Dexterity 7, Constitution 21, Intelligence 1, Wisdom 9, Charisma 7
Skills Concentration +6, Intimidate +2, Listen +2
Feats Endurance, Power Attack, Tail Sweep Knockdown
Environment Warm plains
Organization Solitary or cluster (2-4)
Challenge Rating 3
Treasure None
Alignment Always neutral
Advancement 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment -

natural rock

To Monsters

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