This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
This section describes
each skill, including common uses and typical modifiers. Characters can sometimes
use skills for purposes other than those noted here.
Here is the format for skill descriptions.
Skill Name
The skill name line includes
(in addition to the name of the skill) the following information.
Key Ability
The abbreviation of the
ability whose modifier applies to the skill check. Exception: Speak
Language
has "None" as its key ability because the use of this skill does not
require a check.
Trained Only
If this notation is included
in the skill name line, you must have at least 1 rank in the skill to use it.
If it is omitted, the skill can be used untrained (with a rank of 0). If any
special notes apply to trained or untrained use, they are covered in the Untrained
section (see below).
Armor Check Penalty
If this notation is included in the skill name line, an armor check penalty applies (when appropriate) to checks using this skill. If this entry is absent, an armor check penalty does not apply.
The skill name line is followed by a general description of what using the skill represents. After the description are a few other types of information
Check
What a character ("you"
in the skill description) can do with a successful skill check and the check's
DC.
Action
The type of action using
the skill requires, or the amount of time required for a check.
Try Again
Any conditions that apply
to successive attempts to use the skill successfully. If the skill doesn't allow
you to attempt the same task more than once, or if failure carries an inherent
penalty (such as with the Climb skill), you can't take 20. If this paragraph
is omitted, the skill can be retried without any inherent penalty, other than
the additional time required.
Special
Any extra facts that apply
to the skill, such as special effects deriving from its use or bonuses that
certain characters receive because of class, feat choices, or race.
Synergy
Some skills grant a bonus
to the use of one or more other skills because of a synergistic effect. This
entry, when present, indicates what bonuses this skill may grant or receive
because of such synergies. See Table 4-5 for a complete list of bonuses granted
by synergy between skills (or between a skill and a class feature).
Restriction
The full utility of certain
skills is restricted to characters of certain classes or characters who possess
certain feats. This entry indicates whether any such restrictions exist for
the skill.
Untrained
This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn't appear, it meansthat the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can't attempt checks with this skill (for skills that are designated as "Trained Only")
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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