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Horus, an ancient Egyptian falcon headed-deity. Horus was usually depicted wearing the double crown of kingship, but also appeared in a fully falcon form, among others. Ra, another falcon-headed deity, is distinguished by the presence of the sun disk on his head, but the ancient Egyptians often combined Re and Horus into the composite deity known as Re-Horakhty. Based on New Kingdom tomb paintings.19:46, 26 December 2007 (UTC) Jeff DahlThe ancient Egyptian god Horus represented as a falcon. Based on New Kingdom tomb paintings. 02:36, 2 January 2008 (UTC) Jeff Dahl Horus, an ancient Egyptian falcon headed-deity. Horus was usually depicted wearing the double crown of kingship, but also appeared in a fully falcon form, among others. Ra, another falcon-headed deity, is distinguished by the presence of the sun disk on his head, but the ancient Egyptians often combined Re and Horus into the composite deity known as Re-Horakhty. Based on New Kingdom tomb paintings.19:46, 26 December 2007 (UTC) Jeff Dahl The ancient Egyptian god Horus represented as a falcon. Based on New Kingdom tomb paintings. 02:36, 2 January 2008 (UTC) Jeff Dahl

The son of Isis and Osiris, Horus was conceived following his father's death at the hand of Set. Afraid that he would also be slain by Set, Isis saw to it that her son was raised in secrecy by a family in the swamps of the Nile Delta.

Horus took his place among the gods when he reached adulthood and challenged Set. Horus brought all his might to bear and battled his uncle to a standstill. In the end, the goddess Neith was called upon to settle their dispute. After consideration, she ruled in Horus' favor (although Set was compensated to an extent).
In his true form, Horus appears as a hawk headed warrior of great physical power.

Role-playing Notes

Horus is a fierce and proud god. He is called upon by those who seek to avenge great wrongs or uphold the honor of their families. If any of his followers begins a quest to avenge the death of a family member, there is a 5% chance that he will send aid to them.

The Lore of the Gods
Book 3 - The Egyptian Gods

Lead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal

God of the Heavens; God of the Sky

Alignment: Lawful Good
Domain: Law, Heaven*, Strength, Weather*
Symbol: Falcon, Hawk
Sacred Animal: Falcon
Traditional Allies: Auran creatures, Sphinx
Traditional Foes: Set
Divine Artifact: The Eye of Horus (amulet)
Favored Weapon: Khopesh
Favored Class: Cleric, fighter, paladin
Favored Race: Human
Benefits: Favored classes of Horus may rebuke or command air creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 plus your Charisma modifier.

The falcon god Horus is the lord of the skies and one of the most important of ancient Egyptian deities. Horus is the son of Osiris and Isis; upon reaching adulthood, Horus avenged his father’s death Set. He then became the divine prototype of the Pharaoh.

When Horus was a baby, his father Osiris was killed by Set. Horus and his mother Isis hid in the papyrus reeds in the delta of the Nile until Horus grew up. He then went to war with Set to reclaim his father’s crown and kingdom. The battles raged for a long time. Once Set blinded Horus by taking out his eye and tearing it to bits, but Thoth, the God of Wisdom, managed to heal the falcon god’s eye. Eventually, Horus won the war and avenged his father’s death by defeating and castrating his evil uncle, and Set was driven out into the Sahara Desert.

The earliest royal god was the shape of a falcon with the sun and moon as his eyes. Horus appears as a hawk or a man with a hawk’s head, either wearing the crowns of Egypt. Horus in his many forms is a protector and warrior god. The followers of Horus invaded Egypt in predynastic history, when he was venerated as a victorious warlord. He became a part of the state religion and was associated with the sun god Ra. Horus was so important to the state religion that pharaohs were considered his human manifestation and even took on the name Horus.

Originally Posted by Tebryn14 of the Wizards Community forums.

On this Thread

Paladin 20/ Cleric 20/ Divine Champion 5
Medium-Size outsider (Good, Lawful)
Divine Rank 18
Hit Dice 20d8+180 and 20d10+180 and 20d8+180 and 5d10+45 (1155 hp)
Initiative +13
Speed 60 ft.
AC 79 (+9 Dexterity, +18 divine, +31 natural, +11 deflection)
Attacks* +5 keen holy lawful speed Khopesh +82/+82/+77/+72/+67 melee; or by spell +69 melee touch or +67 ranged touch *Always receives a 20 on attacks rolls; roll die to check for critical hit Damage*: +5 keen holy lawful speed Khopesh 1d8+21/15-20; or by spell *Always does maximum damage (Khopesh 29 points)
Face/ Reach 5 ft by 5 ft./ 5 ft.

Special Attacks

Domain powers, salient divine abilities, spell-like abilities, smite evil (3/day, +11 on attack and +60 on damage), turn undead 18/day (as cleric 38), Smite Infidel (+11 on attacks, +5 on damage)

Special Qualities

Divine Immunities, DR 53/+4, fast healing 38, fire resistance 38, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 18 miles, remote communication 18 miles, godly realm (100 miles outer plane), teleport without error at will, plane shift at will, detect evil, divine grace, lay on hands (236 hp/day), divine health, aura of courage (+8 to morale), remove disease (6/week), paladin mount with celestial template, SR 50, divine aura (18 miles, DC 39), sacred defense +2.


Fort +72, Ref +72, Will +79


Strength 32, Dexterity 29, Constitution 29, Intelligence 26, Wisdom 42, Charisma 32


Balance +47, Climb +59, Concentration +87, Diplomacy +89, Heal +94, Intimidate +49, Jump +69, Knowledge (arcana) +66, Knowledge (History) +46, Knowledge (Local) +46, Knowledge (Nobility and Royalty) +56, Knowledge (the planes) +46, Knowledge (Religion) +66, Listen +66, Profession (Judge) +104, Ride +47, Scry +46, Sense Motive +74, Spellcraft +76, Spot +66.
Feats Alertness, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Divine Might, Divine Vengeance, Dodge, Combat Expertise, Extra Turning, Improved Critical(Khopesh), Improved Initiative, Leadership, Maximize Spell, Mobility, Mounted Combat, Power Attack, Quick Draw, Quicken Spell, Ride-By Attack, Spirited Charge, Spring Attack, Still Spell, Weapon Focus (Khopesh), Whirlwind Attack ,

Divine Immunitie

Ability Damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment
Salient Divine Abilities Alter Reality (save DC 49 for duplicated spells), Annihilating Strike, Automatic Metamagic (Sacred cleric spells), Avatar (up to 20), Battlesense, Divine Blast (14/day, 29d12 points of damage), Divine Blessing (Wisdom), Divine Fast Healing, Divine paladin, Divine Radiance (180 ft. radius, 9d6 points, or 9d12 for undead), Divine Shield (12/day, stops 180 points of damage), Divine Storm, Divine Weapon Focus, Extra Domain (Nobility), Extra Domain (Retribution), Frightful Presence (DC 39), Gift of Life, Instant Counterspell, Lay Quest, Life and Death, Mass Divine Blast, Mass Life and Death, Rejuvenation

Domain Powers

Cast good spells at +1 caster level, cast lawful spells at +1 caster level, inspire allies (+2 bonus on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 11 rounds 18/day), strike of vengeance 18/day, greater turning 18/day.

Spell-like Abilities

Horus-Re uses these abilities as a 28th level caster, except for good and lawful spells, which he uses as a 29th level caster. The save DCs are 39+spell level. Protection from Evil, Aid, Magic Circle against Evil, Holy Smite, Dispel Evil, Blade Barrier, Holy Word, Holy Aura, Summon Monster IV*, Protection from Chaos, Calm Emotions, Magic Circle against Chaos, Order’s Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Divine Favor, Enthrall, Magic Vestment, Discern Lies, Greater Command, Geas/Quest, Repulsion, Demand, Storm of Vengeance, Shield of Faith, Endurance, Speak with Dead, Fire Shield, Mark of Justice, Banishment, Spell Turning, Discern Location, Endure Elements**, Heat Metal, Searing Light, Fire Shield, Flame Strike, Fire Seeds, Sunbeam, Sunburst, Prismatic Sphere
*Cast as Law or Good spell only ** Endure Fire or Cold only
Cleric Spells/Day 6/9/9/9/9/7/7/7/7/6; base DC=26+spell level
Paladin Spells/Day 7/7/7/7; base DC=26+spell level

Other Divine Powers

As a greater deity, Horus-Re automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal.

Senses Horus-Re can hear, touch, smell, and see at a distance of 18 miles. As a standard action, he can perceive anything within nineteen miles of his worshippers, holy sites, object, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to twenty locations. He can block the sensing power of deities rank 18 and lower at up to two remote locations for up to 18 hours.

Portfolio Sense Horus-Re senses any action taken by a ruler, any act of vengeance, any sunrise, or any birth 18 tendays before it happens and retains the sensation 18 tendays after it happens.

Automatic Actions Horus-Re can use Diplomacy, Knowledge (nobility and royalty), Knowledge (religion), or Profession (Judge) as a free action as long as the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.

Create Magic Items Horus-Re can create any magic weapon or armor, or any item that uses light, positive energy, or spells from the Retribution or Sun Domains.


Horus-Re’s avatars are usually dispatched to deal with a corrupt ruler, or to oversee an important trial. If they are meant to make an impression, they appear as he does: a tall, imposing man with a hawk’s head. If they are going incognito, they appear as a normal human with golden eyes.

Avatar of Horus-Re As Horus-Re except divine rank 9; AC 61 (touch 19, flat-footed 52); Attack +69/+64/+59/+54 (1d8+21/15-20 +5 holy keen lawful speed Khopesh) or by spell +60 melee touch or +58 ranged touch; SQ 44/+4, fire resistance 29, SR 41, Divine Aura (900 ft., DC 30); SV Fort +63, Ref +63, Will +70; all skill modifiers reduced by 9.

Salient Divine Abilities Extra Domain (Nobility), Extra Domain (Retribution), Divine Blessing, Divine Blast, Gift of Life, Life and Death, Divine Radiance, Lay Quest, Divine Paladin, Battlesense

Spell-like abilities caster level 19th, saving throw DC 30+spell level.

The Eye of Horus

This large golden amulet, about the size of a human hand, depicts a single eye of a falcon.

The Eye of Horus has the following properties:

•The amulet casts a continual protection against evil spell upon the wearer.

•The wearer gains a +4 natural bonus to all skill checks involving air-based or avian creatures.

•The wearer gains the use of the Alertness, Blind-Fight, Dodge and Improved Initiative feats when engaged in melee combat against an evil opponent. Bonuses do not double up if the wearer already has one or more of these feats.

•The wearer can cast the following spells at will; aid, bless, and Sanctuary.

air walk 5/day.

holy smite 5/day.

control winds 3/day.

righteous Might 3/day.

holy aura 2/day.

All spells are equal in effect to those cast by a 20 th level cleric.

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To Egyptian Gods

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