(Dinosaur) Megaraptor

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This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.

Roleplaying Notes

Source(s) 3.5E Monster Manual I, 3E Monster Manual I

Megaraptor
Huge animal
Hit Dice 8d8+43 (79 hp)
Initiative +2
Speed 60 ft. (12 squares)
Armor Class 16 (-2 size, +2 Dexterity, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple +6/+19
Attack Talons +9 melee (2d8+5)
Full Attack Talons +9 melee (2d8+5) and 2 foreclaws +4 melee (1d4+2) and bite +4 melee (2d6+2)
Space/Reach 15 ft./10 ft.
Special Attacks Pounce
Special Qualities Low-Light Vision, Scent
Saves Fort +10, Ref +8, Will +4
Abilities Strength 21, Dexterity 15, Constitution 21, Intelligence 2, Wisdom 15, Charisma 10
Skills Hide +5, Jump +27, Listen +12, Spot +12, Survival +12
Feats Run, Toughness, Track
Environment Warm forests
Organization Solitary, pair, or pack (3-6)
Challenge Rating 6
Treasure None
Alignment Always neutral
Advancement 9-16 HD (Huge); 17-24 HD (Gargantuan)
Level Adjustment -


Pounce (Ex) If a megaraptor charges, it can make a full attack.

Skills A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

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