Dire Badger

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Dire Badger

Medium Animal
Hit Dice 3d8+15 (28 hp)
Initiative +3
Speed 30 ft. (6 squares), burrow 10 ft.
Armor Class 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple +2/+4
Attack Claw +4 melee (1d4+2)
Full Attack 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach 5 ft./5 ft.
Special Attacks Rage
Special Qualities Low-light vision, scent
Saves Fort +7, Ref +6, Will +4
Abilities Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills Listen +6, Spot +6
Feats Alertness, Toughness, TrackB
Environment Temperate forests
Organization Solitary or cete (2-5)
Challenge Rating 2
Treasure None
Alignment Always neutral
Advancement 4-9 HD (Large)
Level Adjustment -

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it's moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

Combat

Dire badgers attack with their sharp claws and teeth.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

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