This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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Forgery
requires writing materials appropriate to the document being forged, enough light
or sufficient visual acuity to see the details of what you're writing, wax for
seals (if appropriate), and some time. To forge a document on which the handwriting
is not specific to a person (military orders, a government decree, a business
ledger, or the like), you need only to have seen a similar document before, and
you gain a +8 bonus on your check. To forge a signature, you need an autograph
of that person to copy, and you gain a +4 bonus on the check. To forge a longer
document written in the hand of some particular person, a large sample of that
person's handwriting is needed.
The Forgery check is made secretly, so that
you're not sure how good your forgery is. As with Disguise, you don't even need
to make a check until someone examines the work. Your Forgery check is opposed
by the Forgery check of the person who examines the document to check its authenticity.
The examiner gains modifiers on his or her check if any of the conditions on the
table below exist.
Condition | Reader's Forgery Check Modifier |
Type of document unknown to reader | -2 |
Type of document somewhat known to reader | +0 |
Type of document well known to reader | +2 |
Handwriting not known to reader | -2 |
Handwriting somewhat known to reader | +0 |
Handwriting intimately known to reader | +2 |
Reader only casually reviews the document | -2 |
A document that contradicts procedure, orders, or previous knowledge, or one that requires sacrifice on the part of the person checking the document can increase that character's suspicion (and thus create favorable circumstances for the checker's opposing Forgery check).
Forging a very short and simple document takes about 1 minute. A longer or more complex document takes 1d4 minutes per page.
Usually, no. A retry is never possible after a particular reader detects a particular forgery. But the document created by the forger might still fool someone else. The result of a Forgery check for a particular document must be used for every instance of a different reader examining the document. No reader can attempt to detect a particular forgery more than once; if that one opposed check goes in favor of the forger, then the reader can't try using his own skill again, even if he's suspicious about the document.
If you have the Deceitful feat, you get a +2 bonus on Forgery checks.
Forgery is language-dependent; thus, to forge documents and detect forgeries, you must be able to read and write the language in question. A barbarian can't learn the Forgery skill unless he has learned to read and write.
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The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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