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|Pehriska-Ruhpa of the Dog Band of the Hidatsa tribe of Native Americans Illustration by Karl Bodmer for Maximilian zu Wied-Neuwied's "Reise in das innere Nord-America in den Jahren 1832 bis 1834". (Travels in the interior of North America in the Years 1832 to 1834)|
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The dog warrior is an elite warrior from a tribe which practices an ancient form of honourable combat. Dog warriors wear special ceremonial sashes and carry with them a specially prepared arrow with a head made from a dogs jawbone, both of which serve to advertise his status as an elite fighter and to focus his will on the battlefield. At the beginning of a battle, the dog warrior impales one end of his sash in the ground, using the dogs jaw arrow, signifying that he will defend this chosen spot unto his death.
The dog warrior is a prestige class based around defensive abilities. Once he has planted his sash, he becomes an immovable object, a bastion against those who would do harm to his people and to those that he holds dear. Fearless and skilled in the arts of war, the dog warrior is a champion of his tribe and a guardian without equal. The dog warrior is based on the famed warriors of the Native American Cheyenne. It is the ideal prestige class for those Players who wish their characters to be honourable, fearless warriors and defenders of their people. The dog warrior is a difficult class to play, because of the nature of its class abilities but it can also be very rewarding.
Hit Die: d12.
In order to qualify for the dog warrior prestige class, the character must meet or exceed all the following requirements.
Base Attack Bonus:
Skills: Intimidate 13 ranks, Survival 7 ranks.
Feats: Combat Reflexes, Iron Will, Will To Live
Alignment: Any non-lawful.
Special: Must possess the ability to rage.
The dog warriors
class skills (and the relevant abilities) are: Climb
(Strength), Handle Animal (Charisma), Intimidate
(Charisma), Jump (Strength), Listen
(Wisdom), Ride (Dexterity), Sense
Motive (Wisdom), Spot (Wisdom), Survival
(Wisdom) Swim (Strength).
Skill Points: 4 + Intelligence bonus per level.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|3rd||+3||+3||+1||+3||Damage reduction 3/, Deflect Arrows|
|5th||+5||+4||+1||+4||Rage, Wounded Animal|
|7th||+7||+5||+2||+5||Damage reduction 5/|
|10th||+10||+7||+3||+7||Bear warrior, damage reduction 7/|
All the following are class
features of the dog warrior.
Weapon and Armour Proficiencies:
The dog warrior is proficient with all simple and all martial weapons and
is proficient with light and medium armour and with all shields, save the tower shield. Remember that a dog warrior loses his fast movement when wearing medium
armour or carrying a medium or heavy load.
Dog Warrior (Ex):
The dog warriors wear a 15 foot long ceremonial sash at all times, which is
both a symbol of his status and a chain which he willingly bears. When in combat,
as a move action, he can unwind a 10-foot length of his sash and impale it in
the ground, using a special arrow tipped with a head carved from a dogs
jawbone. Beginning immediately after he has planted his sash, he gains a +2
bonus to all attack rolls and damage rolls made with melee weapons and to Fortitude
and Will saves. This bonus lasts throughout the combat, with no limit to the
number of rounds it remains in effect. In order to gain the benefits of this
ability, the dog warrior must remain within a 10-foot radius of the planted
arrow and sash, both because the sash is still wrapped around his waist and,
more importantly, to do otherwise is to dishonour the spirit of his tribe and
ancestors. Since movement is at least partially restricted by his tether, he
suffers a 2 circumstance penalty to all Reflex saves.
Should the dog warrior
decide to disconnect himself from the sash and arrow before the battle is concluded,
then all the benefits of this class ability are immediately lost. In addition,
he suffers a 2 morale bonus to all attack and damage rolls, and to all
saves, for the remainder of the battle and for one hour afterwards. Should another
being destroy the tether, the dog warriors retains the bonuses of this class
ability for a number of rounds equal to one + his Wisdom modifier, or until
he moves outside the 10-foot radius of the area in which he planted the sash.
Once the bonuses end, he does not suffer the morale penalty listed above.
Fearless (Ex): The
dog warrior is an absolutely fearless defender of all he holds dear. Beginning
at 2nd level, when he tethers his ceremonial sash, he gains absolute immunity
to fear. In addition, all allies within a radius of 10 feet + 10 feet per point
of the dog warriors Charisma bonus gain a +2 morale bonus to their own
saves against fear; members if the dog warriors barbarian tribe or kingdom
gain a +4 morale bonus to fear saves.
Toughness: The dog
warrior is a hardened soldier, used to the pain and suffering of battlefield
wounds. At 2nd level, he gains the Toughness feat for free.
Damage Reduction (Ex):
The dog warriors body is hardened against the blades and arrows of
those who would do him harm, or would harm what he is sworn to defend. At 3rd
level, the dog warriors damage reduction increases to 3/. If the
dog warriors damage reduction is already 3/ or higher, then it increase
by +1. At 7th level and 10th level, his damage reduction increases by an additional
two points but only while the dog warriors sash is planted.
Arrows: The dog warrior knows that, in planting his sash, he allows
himself to become an easy target for those cowards who would pelt him with arrows,
rather than face him in honourable melee combat. In order to protect himself,
he learns to hack arrows from the air with his weapons. At 3rd level, he gains
the Deflect Arrows feat for free,
even if he does not meet the normal feat requirements.
Greater Rage: Upon
reaching 4th level, the dog warrior gains the greater rage ability, just as
a barbarian does. This increases his Strength and Constitution bonus to +6 each
when he enters a barbarian rage.
Rage: At 5th level, the dog warrior gains the ability to rage one additional time each day.
Wounded Animal: The
dog warriors will to survive and to protect his people is so strong that
he becomes an unstoppable force when enemies threaten to overwhelm him. At 5th
level, the dog warrior gains the Wounded
Animal feat for free but its benefits
only apply when he has planted his sash.
Wolf Warrior: As
the dog warrior grows in power and experience, his devotion to the holy path
of the dog warrior grants him increased benefits. Beginning at 6th level, the
dog warriors bonuses to attack and damage rolls increase to +3, as does
his bonus to Fortitude and Will saves.
Tireless Rage: At
8th level and higher, the dog warrior no longer becomes fatigued at the end
of his rage.
Tribal Champion: Those who take the oath of the dog warrior are feared by their enemies and greatly respected by those they are sworn to protect. At 9th level, the dog warrior gains the Tribal Champion feat for free, even if he does not meet the normal requirements.
Bear Warrior (Ex): When
the dog warrior reaches the pinnacle of his devotion to his chosen path, he
becomes a defensive fighter
of unmatched capability. At 10th level, the dog warrior can increase his bonuses
to attack rolls, damage rolls and to Will and Fortitude saves when he plants
his sash to +4. In addition, at this point he becomes so practised at manoeuvring
while tethered that he no
longer suffers a penalty to his Reflex saving throws.
The Epic Dog Warrior
Hit Die: d12.
Skill Points Per Level: 4 + Intelligence bonus.
Bonus Feats: The dog warrior gains a bonus feat every three class levels.
Barbarian Rage: The dog warrior gains an additional use of rage every four class levels.
Damage Reduction: Every five levels, the dog warriors bonus to damage reduction while tethered increases by +1, to a maximum of 10/.
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