is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
As a standard action, a
dancing weapon can be loosed to attack on its own. It fights for 4 rounds using
the base attack bonus of the one who loosed it and then drops. While dancing,
it cannot make attacks of opportunity, and the person who activated it is not
considered armed with the weapon. In all other respects, it is considered wielded
or attended by the creature for all maneuvers and effects that target items.
While dancing, it takes up the same space as the activating character and can
attack adjacent foes (weapons with reach can attack opponents up to 10 feet
away). The dancing weapon accompanies the person who activated it everywhere,
whether she moves by physical or magical means. If the wielder who loosed it
has an unoccupied hand, she can grasp it while it is attacking on its own as
a free action; when so retrieved the weapon can't dance (attack on its own)
again for 4 rounds.
Strong transmutation; CL 15th; Craft Magical Arms and Armour, animate objects; Price +4 bonus.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.