Celestial Bison

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A bison from the Altamira cave ceiling, one of the most famous paintings from there. A bison from the Altamira cave ceiling, one of the most famous paintings from there.

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Celestial Bison
Large magical beast (Extraplanar)
Hit Dice 5d8+15 (37 hp)
Initiative +0
Speed 40 ft. (8 squares)
Armor Class 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple +3/+13
Attack Gore +8 melee (1d8+9)
Full Attack Gore +8 melee (1d8+9)
Space/Reach 10 ft./5 ft.
Special Attacks Stampede
Special Qualities Low-Light Vision, Scent, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 10, Damage reduction 5/magic
Saves Fort +7, Ref +4, Will +1
Abilities Strength 22, Dexterity 10, Constitution 16, Intelligence 3, Wisdom 11, Charisma 4
Skills Listen +7, Spot +5
Feats Alertness, Endurance
Environment Temperate plains in any good-aligned plane
Organization Solitary or herd (6–30)
Challenge Rating 3
Treasure None
Alignment Always good (any)
Advancement 6–7 HD (Large)
Level Adjustment

These herd animals can be aggressive when protecting young and during the mating season, but they generally prefer flight to fighting. A bison stands more than 6 feet tall at the shoulder and is 9 to 12 feet long. It weigh 1,800 to 2,400 pounds. The bison’s statistics can be used for almost any large herd animal.


Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.

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