To Medieval Monsters
Dürer, Albrecht Title Löwe Year 1494(1494)
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|Celestial Dire Lion|
|Size/Type||Large magical beast (Extraplanar)|
|Hit Dice||8d8+24 (60 hp)|
|Speed||40 ft. (8 squares)|
|Armor Class||15 (–1 size, +2 Dexterity, +4 natural), touch 11, flat-footed 13|
|Attack||Claw +13 melee (1d6+7)|
|Full Attack||2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)|
|Space/Reach||10 ft./5 ft.|
|Special Attacks||Improved grab, pounce, rake 1d6+3|
|Special Qualities||Low-Light Vision, Scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 13, Damage Reduction 5/magic|
|Saves||Fort +9, Ref +8, Will +7|
|Abilities||Strength 25, Dexterity 15, Constitution 17, Intelligence 3, Wisdom 12, Charisma 10|
|Skills||Hide +2*, Listen +7, Move Silently +5, Spot +7|
|Feats||Alertness, Run, Weapon Focus (claw)|
|Environment||Warm plains in any good-aligned plane|
|Organization||Solitary, pair, or pride (6–10)|
|Alignment||Always good (any)|
|Advancement||9–16 HD (Large); 17–24 HD (Huge)|
Celestial dire lions are patient hunters, just like their smaller mundane cousins, but apt to take on bigger prey.
Celestial dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.
A celestial dire lion attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. It often jumps onto a creature larger than itself.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Improved Grab (Ex): To use this ability, a celestial dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a celestial dire lion charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +12 melee, damage 1d6+3.
Skills: Celestial dire lions have a +4 racial bonus on Hide and Move Silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
To Medieval Monsters
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