Celestial Dog

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Landseer, Edwin Henry (Sir, RA) (1802 - 1873) 
Lion: A Newfoundland Dog, Date (1824) Landseer, Edwin Henry (Sir, RA) (1802 - 1873)
Lion: A Newfoundland Dog, Date (1824)

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Celestial Dog
Size/Type Small magical beast (Extraplanar)
Hit Dice 1d8+2 (6 hp)
Initiative +3
Speed 40 ft. (8 Squares)
Armor Class 15 (+1 size, +3 Dexterity, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple +0/-3
Attack Bite +2 melee (1d4+1)
Full Attack Bite +2 melee (1d4+1)
Space/Reach 5 ft./5 ft.
Special Attacks Smite Evil
Special Qualities Low-Light Vision, Scent, Darkvision, Resistance to acid 5, cold 5, and electricity 5, Spell Resistance 6
Saves Fort +4, Ref +5, Will +1
Abilities Strength 13, Dexterity 17, Constitution 15, Intelligence 3, Wisdom 12, Charisma 6
Skills Jump +7, Listen +5, Spot +5, Survival +1*
Feats Alertness, TrackB
Environment Any good-aligned plane.
Organization Solitary or pack (5–12)
Challenge Rating 1/3
Treasure None
Alignment Always good (any).
Advancement --
Level Adjustment +2

A majestic animal, the Celestial Dog can normally be found roaming good aligned planes either individually or in small packs. Celestial Dogs come in every metallic color imaginable and are breathtakingly beautiful examples of their species. Ever on the look out for evil, these dogs make fine companions and terrible foes. Most people of the prime material planes would only ever encounter these grand beasts as the result of a Summon Monster I spell.

Combat

The bane of fiends and evil doers everywhere, packs of celestial dogs are relentless when tracking a fiend.

Smite Evil (Su): Once per day a Celestial Dog can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Skills: Celestial Dogs have a +4 racial bonus on Jump checks.

*Celestial Dogs have a +4 racial bonus on Survival checks when tracking by Scent.

Notes

* This monster is a Dog with the Celestial Creature template added to it.

* This monster can be summoned using the spell Summon Monster I.

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