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| Landseer, Edwin Henry (Sir, RA) (1802 - 1873)
Lion: A Newfoundland Dog, Date (1824)
|Size/Type||Small magical beast (Extraplanar)|
|Hit Dice||1d8+2 (6 hp)|
|Speed||40 ft. (8 Squares)|
|Armor Class||15 (+1 size, +3 Dexterity, +1 natural), touch 14, flat-footed 12|
|Attack||Bite +2 melee (1d4+1)|
|Full Attack||Bite +2 melee (1d4+1)|
|Space/Reach||5 ft./5 ft.|
|Special Attacks||Smite Evil|
|Special Qualities||Low-Light Vision, Scent, Darkvision, Resistance to acid 5, cold 5, and electricity 5, Spell Resistance 6|
|Saves||Fort +4, Ref +5, Will +1|
|Abilities||Strength 13, Dexterity 17, Constitution 15, Intelligence 3, Wisdom 12, Charisma 6|
|Skills||Jump +7, Listen +5, Spot +5, Survival +1*|
|Environment||Any good-aligned plane.|
|Organization||Solitary or pack (512)|
|Alignment||Always good (any).|
A majestic animal, the
Celestial Dog can normally be found roaming good aligned planes either individually
or in small packs. Celestial Dogs come in every metallic color imaginable and
are breathtakingly beautiful examples of their species. Ever on the look out
for evil, these dogs make fine companions and terrible foes. Most people of
the prime material planes would only ever encounter these grand beasts as the
result of a Summon Monster I spell.
The bane of fiends and evil doers everywhere, packs of celestial dogs are relentless when tracking a fiend.
Smite Evil (Su): Once per day a Celestial Dog can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Skills: Celestial Dogs have a +4 racial bonus on Jump checks.
*Celestial Dogs have a
+4 racial bonus on Survival checks when tracking
* This monster is a Dog
with the Celestial Creature template added to it.
* This monster can be summoned using the spell Summon Monster I.
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