of a stained glass window depicting local wildlife at the southern entrance of
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|Size/Type||Tiny magical beast (Extraplanar)|
|Hit Dice||1d8 (4 hp)|
|Speed||10 ft. (2 squares), Fly 40 ft. (average)|
|Armor Class||17 (+2 size, +3 Dexterity, +2 natural), touch 15, flat-footed 14|
|Attack||Talons +5 melee (1d43)|
|Full Attack||Talons +5 melee (1d43)|
|Space/Reach||2-1/2 ft./0 ft.|
|Special Attacks||Smite Evil 1/day|
|Special Qualities||Low-Light Vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6|
|Saves||Fort +2, Ref +5, Will +2|
|Abilities||Strength 4, Dexterity 17, Constitution 10, Intelligence 3, Wisdom 14, Charisma 4|
|Skills||Listen+14 +16, Move Silently +17, Spot +6 +8*|
|Feats||Alertness, Weapon FinesseB|
|Environment||Temperate forests in any good-aligned plane|
|Alignment||Always good (any)|
|Advancement||2 HD (Small)|
Celestial Owls have golden feathers tied in with their normal owl plumage. They are 1 to 2 feet long, with wingspans up to 6 feet. They tend to be found on good aligned planes in dense forests.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Celestial Owls swoop quietly down onto prey, attacking with their powerful talons. They usually do not attack creatures larger than themselves.
Skills: Celestial Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.
* This monster is a Owl with the Celestial Creature template added to it.
* This monster can be summoned using the spell Summon Monster I.
|To Greek Monsters||To Norse Monsters||To Main Bestiary|
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