Celestial Owl

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Part of a stained glass window depicting local wildlife at the southern entrance of Dornoch Cathedral. Part of a stained glass window depicting local wildlife at the southern entrance of Dornoch Cathedral.

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Celestial Owl
Size/Type Tiny magical beast (Extraplanar)
Hit Dice 1d8 (4 hp)
Initiative +3
Speed 10 ft. (2 squares), Fly 40 ft. (average)
Armor Class 17 (+2 size, +3 Dexterity, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple +0/–11
Attack Talons +5 melee (1d4–3)
Full Attack Talons +5 melee (1d4–3)
Space/Reach 2-1/2 ft./0 ft.
Special Attacks Smite Evil 1/day
Special Qualities Low-Light Vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6
Saves Fort +2, Ref +5, Will +2
Abilities Strength 4, Dexterity 17, Constitution 10, Intelligence 3, Wisdom 14, Charisma 4
Skills Listen+14 +16, Move Silently +17, Spot +6 +8*
Feats Alertness, Weapon FinesseB
Environment Temperate forests in any good-aligned plane
Organization Solitary
Challenge Rating 1/4
Treasure None
Alignment Always good (any)
Advancement 2 HD (Small)
Level Adjustment

Celestial Owls have golden feathers tied in with their normal owl plumage. They are 1 to 2 feet long, with wingspans up to 6 feet. They tend to be found on good aligned planes in dense forests.

COMBAT

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Celestial Owls swoop quietly down onto prey, attacking with their powerful talons. They usually do not attack creatures larger than themselves.

Skills: Celestial Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Notes

* This monster is a Owl with the Celestial Creature template added to it.
* This monster can be summoned using the spell Summon Monster I.

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