Celestial Porpoise

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Fresco of Dolphines from the bronze age excavations of Knossos on the greek island of Crete
Fresco of Dolphines from the bronze age excavations of Knossos on the greek island of Crete

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Celestial Porpoise
Size/Type Medium magical beast (Extraplanar)
Hit Dice 2d8+2 (11 hp)
Initiative +3
Speed Swim 80 ft. (16 squares)
Armor Class 15 (+3 Dexterity, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple +1/+1
Attack Slam +4 melee (2d4)
Full Attack Slam +4 melee (2d4)
Space/Reach 5 ft./5 ft.
Special Attacks Smite Evil 1/day
Special Qualities Blindsight 120 ft., hold breath, Low-Light Vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 7
Saves Fort +4, Ref +6, Will +1
Abilities Strength 11, Dexterity 17, Constitution 13, Intelligence 3, Wisdom 12, Charisma 6
Skills Listen +8*, Spot +7*, Swim +8
Feats Weapon Finesse
Environment Temperate aquatic in any good-aligned plane.
Organization Solitary, pair, or school (3–20)
Challenge Rating 1/2
Treasure None
Alignment Always good (any)
Advancement 3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment

Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.

COMBAT

Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x its Consitution score before it risks drowning.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its Blindsight is negated.

Notes

* This monster is a Porpoise with the Celestial Creature template added to it.
* This monster can be summoned using the spell Summon Monster I.

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