Demon Vrock

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A vrock is about 8 feet tall and weighs about 500 pounds.

Vrock
Large outsider (Chaotic, Extraplanar, Evil)
Hit Dice 10d8+70 (115 hp)
Initiative +2
Speed 30 ft. (6 squares), Fly 50 ft. (average)
Armor Class 22 (-1 size, +2 Dexterity, +11 natural), touch 11, flat-footed 20
Base Attack/Grapple +10/+20
Attack Claw +15 melee (2d6+6)
Full Attack 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3)
Space/Reach 10 ft./10 ft.
Special Attacks Dance of ruin, spell-like abilities, spores, stunning screech, summon demon
Special Qualities Damage reduction 10/good, Darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, Spell Resistance 17, telepathy 100 ft.
Saves Fort +14, Ref +9, Will +10
Abilities Strength 23, Dexterity 15, Constitution 25, Intelligence 14, Wisdom 16, Charisma 16
Skills Concentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks)
Feats Cleave, Combat Reflexes, Multiattack, Power Attack
Environment A chaotic evil-aligned plane
Organization Solitary, pair, gang (3-5), or squad (6-10)
Challenge Rating 9
Treasure Standard
Alignment Always chaotic evil
Advancement 11-14 HD (Large); 15-30 HD (Huge)
Level Adjustment +8

Combat

Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks' deep love of battle frequently leads them into melee combats against heavy odds.
A vrock's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Dance of Ruin (Su): To use this ability, a group of at least three vrocks must join hands in a circle, dancing wildly and chanting. At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex DC 18 half ). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save DC is Charisma-based.

Spell-Like Abilities: At will-mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only);

1/day-heroism.

Caster level 12th. The save DCs are Charisma-based.

Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores' growth for its duration. bless, Neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of Holy Water.

Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC 22 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.

Summon Demon (Sp): Once per day a vrock can attempt to summon 2d10 dretches or another vrock with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.

Skills: Vrocks have a +8 racial bonus on Listen and Spot checks.

VROCK LORE

Originally posted by Eric Cagle

Evandar_TAybara of the Wizards Community forums.

On this Thread

Characters with ranks in Knowledge (The planes) can learn more about vrocks. When a character makes a successful skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (The planes)
DC Result
15 Vrocks serve a dual purpose as guards for more powerful demons and as aerial assault troops.
20 Because of their insatiable love of combat, vrocks can sometimes get lured into situations where they are heavily outnumbered and outgunned. They can emit a terrifying screech that stuns opponents.
25 Vrocks produce deadly spores that can penetrate armor. The effect of these spores can last a full minute, slowly eating away at the victim's skin.
30 Three or more vrocks can join talons together and whirl about in a terrible dance that sends out devastating waves of crackling energy.

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