Fiendish Crocodile

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Gavial or gangetic crocodile. From Animate creation vol. 5, by J. G. Wood, New York, 1898.

Gavial or gangetic crocodile. From Animate creation vol. 5, by J. G. Wood, New York, 1898.
Fiendish Crocodile
Size/Type Medium magical beast (Extraplanar)
Hit Dice 3d8+9 (22 hp)
Initiative +1
Speed 20 ft. (4 squares), Swim 30 ft.
Armor Class 15 (+1 Dexterity, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple +2/+6
Attack Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)
Full Attack Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)
Space/Reach 5 ft./5 ft.
Special Attacks Improved grab
Special Qualities Hold breath, Low-Light Vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 8
Saves Fort +6, Ref +4, Will +2
Abilities Strength 19, Dexterity 12, Constitution 17, Intelligence 3, Wisdom 12, Charisma 2
Skills Hide +7*, Listen +4, Spot +4, Swim +12
Feats Alertness, Skill Focus (Hide)
Environment Warm marshes in an evil-aligned plane
Organization Solitary or colony (6–11)
Challenge Rating 2
Treasure None
Alignment Always evil (any)
Advancement 4-5 HD (Medium)
Level Adjustment -

Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.


Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Consitution score before it risks drowning.

Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.


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