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Moonlight, Wolf, oil on canvas, 20 1/16 x 26 in. (51 x 66 cm) Date ca. 1909) Frederic Remington (18611909)
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
Amarok is the name of a giant wolf in Inuit mythology. It will hunt down and devour anyone foolish enough to hunt alone at night.
Amaroks are efficient pack hunters that will kill anything they can catch.
Source(s) 3.5E Monster Manual I, Game of Thrones, 3E Monster Manual I, Monstrous Compendium Volume 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Warcraft Manual of Monsters
From D&D Wiki
|Fiendish Dire wolf|
|Size/Type||Large magical beast (Extraplanar)|
|Hit Dice||6d8+18 (45 hp)|
|Speed||50 ft. (10 squares)|
|Armor Class||14 (–1 size, +2 Dexterity, +3 natural), touch 11, flat-footed 12|
|Attack||Bite +11 melee (1d8+10)|
|Full Attack||Bite +11 melee (1d8+10)|
|Space/Reach||10 ft./5 ft.|
|Special Qualities||Low-Light Vision, Scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 11, Damage Reduction 5/magic|
|Saves||Fort +8, Ref +7, Will +6|
|Abilities||Strength 25, Dexterity 15, Constitution 17, Intelligence 3, Wisdom 12, Charisma 10|
|Skills||Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*|
|Feats||Alertness, Run, TrackB, Weapon Focus (bite)|
|Environment||Temperate forests in an evil-aligned plane|
|Organization||Solitary or pack (5–8)|
|Alignment||Always evil (any)|
|Advancement||7–18 HD (Large)|
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