Fiendish Dire wolf

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Moonlight, Wolf, oil on canvas, 20 1/16 x 26 in. (51 x 66 cm) Date ca. 1909) Frederic Remington (1861–1909)

Moonlight, Wolf, oil on canvas, 20 1/16 x 26 in. (51 x 66 cm) Date ca. 1909) Frederic Remington (1861–1909)

COMBAT

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by Scent.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

Amarok is the name of a giant wolf in Inuit mythology. It will hunt down and devour anyone foolish enough to hunt alone at night.

Amaroks are efficient pack hunters that will kill anything they can catch.

Source(s) 3.5E Monster Manual I, Game of Thrones, 3E Monster Manual I, Monstrous Compendium Volume 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Warcraft Manual of Monsters

From D&D Wiki

Fiendish Dire wolf
Size/Type Large magical beast (Extraplanar)
Hit Dice 6d8+18 (45 hp)
Initiative +2
Speed 50 ft. (10 squares)
Armor Class 14 (–1 size, +2 Dexterity, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple +4/+15
Attack Bite +11 melee (1d8+10)
Full Attack Bite +11 melee (1d8+10)
Space/Reach 10 ft./5 ft.
Special Attacks Trip
Special Qualities Low-Light Vision, Scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 11, Damage Reduction 5/magic
Saves Fort +8, Ref +7, Will +6
Abilities Strength 25, Dexterity 15, Constitution 17, Intelligence 3, Wisdom 12, Charisma 10
Skills Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
Feats Alertness, Run, TrackB, Weapon Focus (bite)
Environment Temperate forests in an evil-aligned plane
Organization Solitary or pack (5–8)
Challenge Rating 4
Treasure None
Alignment Always evil (any)
Advancement 7–18 HD (Large)
Level Adjustment

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