Fiendish Giant Crocodile

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Fiendish Giant Crocodile
Fiendish Giant Crocodile
Size/Type Huge magical beast (Extraplanar)
Hit Dice 7d8+28 (59 hp)
Initiative +1
Speed 20 ft. (4 squares), Swim 30 ft.
Armor Class 16 (–2 size, +1 Dexterity, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple +5/+21
Attack Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach 15 ft./10 ft.
Special Attacks Improved grab
Special Qualities Hold breath, Low-Light Vision, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic
Saves Fort +9, Ref +6, Will +3
Abilities Strength 27, Dexterity 12, Constitution 19, Intelligence 3, Wisdom 12, Charisma 2
Skills Hide +1*, Listen +5, Spot +5, Swim +16
Feats Alertness, Endurance, Skill Focus (Hide)
Environment Warm marshes in an evil-aligned plane
Organization Solitary or colony (6–11)
Challenge Rating 4
Treasure None
Alignment Always evil (any)
Advancement 8–14 HD (Huge)
Level Adjustment

These huge creatures usually live in salt water and can be more than 20 feet long.

Giant crocodiles fight and behave like their smaller cousins.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

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