Fiendish Shark, Medium

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John Singleton Copley (1738–1815) Watson and the Shark John Singleton Copley (1738–1815) Watson and the Shark
Fiendish Shark, Medium
Medium magical beast (Aquatic, Extraplanar)
Hit Dice 3d8+3 (16 hp)
Initiative +2
Speed Swim 60 ft. (12 squares)
Armor Class 15 (+2 Dexterity, +3 natural),, touch 12, flat-footed 13
Base Attack/Grapple +2/+3
Attack Bite +4 melee (1d6+1)
Full Attack Bite +4 melee (1d6+1)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Blindsense, keen scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 8
Saves Fort +4, Ref +5, Will +2
Abilities Strength 13, Dexterity 15, Constitution 13, Intelligence 3, Wisdom 12, Charisma 2
Skills Listen +6, Spot +6, Swim +9
Feats Alertness, Weapon Finesse
Environment Cold aquatic in an evil-aligned plane
Organization Solitary, school (2–5), or pack (6–11)
Challenge Rating 1
Treasure None
Alignment Always evil (any)
Advancement 4–6 HD (Medium)
Level Adjustment

These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

COMBAT

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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To Oceania Monsters

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