Gashadokuro

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This print illustrates how the princess Takiyasha who is a sorceress can make ghosts appear. This print illustrates how the princess Takiyasha who is a sorceress can make ghosts appear.

A ringing snaps through your ears, causing you to turn around just in time to see a massive lumbering skeleton. Its bleached white bones have swirling ethereal matter, blood red and filled with the lingering stench of a butcher shop.


Massive skeletons made from the souls of those that have tortuously died in groups from starvation, the mighty Gashadokuro dwell in the deep underworlds of the material plane. They live alone or in small groups and wait for up to months at a time, waiting to fulfill their endless hunger. These ferocious giant undead are wafting with heavy arcane magic, snapping at the tortured souls and dragging them further and further into madness and gluttonous revelry of consuming humans.


Combat
Brutish warriors, Gashadokuro fight by snapping their jaws violently around prey, or slamming down their huge fists. They prefer to use their spell-like abilities to disorient the target and then Hide, sneaking up the best they can.

Spell-like Abilities (Sp):
At will—Chill touch, deathwatch, inflict light wounds;

2/day—Blindness/deafness, invisibility, silence.

Caster level 16. The save DCs are Charisma-based.

Gashadokuro are giant skeletons, often fifteen times taller than an average person. If a gashadokuro sees a human, it will grab it and bite its head off if it does not flee quickly. Gashadokuro are created from gathering bones from people who have died of starvation. The only way a gashadokuro can be detected before it appears is by hearing a ringing in one's ears.

Originally Posted by

Rappy of the Wizards Community forums.

On this Thread

Gashadokuro
Huge undead
Hit Dice 9d12 (58 hp)
Initiative +1 (+1 Dexterity)
Speed 30 ft. (6 squares)
Armor Class 16 (-2 size, +1 Dexterity, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple +4/+18
Attack Bite +8 melee (2d6+6)
Full Attack Bite +8 melee (2d6+6)
Space/Reach 15 ft./15 ft.
Special Attacks Improved grab
Special Qualities Darkvision 60ft., spell-like abilities, undead traits
Saves Fort +3, Ref +4, Will +7
Abilities Strength 22, Dexterity 12, Constitution 0, Intelligence 10, Wisdom 12, Charisma 15
Skills Climb +9, Hide +7, Intimidate +8, Move Silently +21, Search +5
Feats Blind Fight, Die Hard, Endurance, Power Attack
Environment Any underground
Organization Solitary or cluster (2-5)
Challenge Rating 6
Treasure None
Alignment Always Neutral Evil
Advancement 10-18 HD (Huge); 19-27 HD (Gargantuan)
Level Adjustment -

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