To Fertile Crescent Monsters


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A ghoul is a monster that dwells in graveyards and other uninhabited places. The ghoul lures travelers into the desert wastes to slay and devour them, and also robs graves and feeds on the flesh of the dead. Ghouls speak the languages they spoke in life

Medium undead
Hit Dice 2d12 (13 hp)
Initiative +2
Speed 30 ft. (6 squares)
Armor Class 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple +1/+2
Attack Bite +2 melee (1d6+1 plus Paralysis)
Full Attack Bite +2 melee (1d6+1 plus Paralysis) and 2 claws +0 melee (1d3 plus Paralysis)
Space/Reach 5 ft./5 ft.
Special Attacks Ghoul fever, Paralysis
Special Qualities Darkvision 60 ft., undead traits, +2 turn resistance
Saves Fort +0, Ref +2, Will +5
Abilities Strength 13, Dexterity 15, Constitution -, Intelligence 13, Wisdom 14, Charisma 12
Skills Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7
Feats Multiattack
Environment Any
Organization Solitary, gang (2-4), or pack (7-12)
Challenge Rating 1
Treasure None
Alignment Always chaotic evil
Advancement 3 HD (Medium)
Level Adjustment -


Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.

houl Fever (Su) : Disease-bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Constitution and 1d3 Dexterity. The save DC is Charisma-based.
An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a Ghast, not a ghoul.

Paralysis (Ex) : Those hit by a ghoul's bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this Paralysis. The save DC is Charisma-based.


Originally posted by Eric Cagle

Evandar_TAybara of the Wizards Community forums.

On this Thread

Characters with ranks in Knowledge (Religion) can learn more ghouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Religion)

DC Result
12 Ghouls are undead who feast upon corpses and carrion. They are tough and intelligent creatures. This reveals all undead traits.
17 The bite of a ghoul infects the victim with a horrible disease called ghoul fever. Those who die from this disease rise again to become a ghoul themselves.
22 The bite or touch of a ghoul causes Paralysis in its victim.
27 There are other variations of ghouls, including the aquatic lacedon and the more powerful Ghast.


To Fertile Crescent Monsters

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