Golem Megalith

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Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005
Pages 256
ISBN 1-904854-83-4
OGL Section 15 me2
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Golem Megalith
Huge construct
Hit Dice 11d10+40 (100 hp)
Initiative –2
Speed 20 ft. (4 squares)
AC 25 (–2 size, –2 Dexterity, +19 natural), touch 6, flat-footed 25
Base Attack/Grapple +8/+25
Attack Crush +15 melee (3d6+13)
Full Attack Crush +15 melee (3d6+13)
Space/Reach 15 ft. /15 ft.
Special Attacks symbol of weakness, trample 3d6+13
Special Qualities Construct traits, damage reduction 10/magic and adamantine, immunity to magic, Low-Light Vision
Saves Fort +3, Ref +1, Will +1
Abilities Strength 28, Dexterity 7, Constitution –, Intelligence –, Wisdom 6, Charisma 1
Environment Any
Organisation Solitary or cromlech (2-7)
Challenge Rating 8
Treasure Standard
Alignment Always neutral evil
Advancement 11-22 HD (Huge), 23-33 HD (Gargantuan)
Level Adjustment

When you least expect it, the runes on the stone surface begin to glow and the immense stone block uproots itself in a cascade of disgorged dirt and moss. Then it begins moving towards you, with such stumbling, bungling steps as allowed by its formless shape.

Megalith golems are magically animated, big blocks of solid black stone. They appear as Huge monoliths with many dark arcane symbols and carvings on their surface, partially covered with moss, roots and dirt.

Dark Druids and other worshippers of evil usually employ megaliths to guard their sacred sites or ancient treasures against trespassers.


Megalith golems attack by rolling over opponents. Their magical attacks are unleashed automatically, so they do not require any effort from the megalith.

symbol of weakness (Sp): The countless runes and cryptic inscriptions carved on a megalith’s surface work as a permanent symbol of weakness (as the spell) on any creature touching or touched by a megalith golem. If many creatures touch or are touched by the megalith on the same round, they are all simultaneously affected by the symbol of weakness. The save DC for this ability is 11.

A megalith’s symbol cannot be deactivated as if it was a magical trap; it is a part of the megalith golem’s surface and cannot be removed. It may be dispelled by dispel magic and similar spells, but it immediately becomes active again 10 rounds later. druid are unaffected by a megalith golem’s symbol of fear.

Trample (Ex): Reflex half DC 24. The save DC is Strength based.

Immunity to Magic (Ex): A megalith is immune to any spell or spell-like ability that allows Spell Resistance. In addition, certain spells and effects function differently against the creature, as noted below.

* A transmute rock to mud spell holds a megalith (as the Hold monster spell) for 1d6 rounds, with no saving throw, while transmute mud to rock negates any hold effect on the golem and heals all of its lost hit points.
* A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1d6 rounds.

Megalith Construction

A megalith golem must be crafted from a single Huge stone block weighing at least 6 tons. The stone block must have been found, not bought, at a natural site of great evil power, plus it most be prepared with special spells and rituals, the materials for which cost 3,500 gp. Carving the required symbols on the golem requires a Craft (calligraphy), Craft (sculpting) or Craft (stonemasonry) check (DC 15).

CL 14th; Craft Construct, animate objects, geas/quest, permanency, symbol of weakness; caster must be at least 15th level; Price 80,000 gp; Cost 43,500 gp + 3,060 XP.

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