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Hakutaku are great celestial beasts who are knowledgeable in all things. Many spells designed to commune with goodly spirits or extraplanar entities pass through hakutaku, allowing these sage entities to survey the mortal world constantly. Although they are most comfortable with spreading wisdom and gathering information, they are also valiant soldiers against the forces of evil, answering the call to battle undead, fiends and other dark powers without hesitation.
Mortal sages have dozens of conjectures about their origins, listing them as composite spirits of entire colleges or as the ascended souls of goodly beasts like shedu and lammasu or the fabric of Heaven itself pulled into a physical form. Hakutaku are silent on such matters, and questions about their origins are among the few that hakutaku will not answer.
Orginally posted on Probing the Membrane of Science
Although this creature has a body like an ox, the wisdom on its face reflects that it is no mere beast. A flowing mane Runs along its back and down its long thin tail. A third eye sits on its forehead, and three more eyes sit on each flank under a pair of curving horns.
|Hakutaku CR 15|
LG Large outsider (extraplanar, good, lawful)
Init +6; Senses darkvision 60 ft., Perception +25, Scent, true seeing
|AC 30, touch 15, flat-footed
28 (-1 size, +2 Dexterity, +4
sacred, +15 natural)
hp 225 (18d10+126)
Fort +22, Ref +12, Will +21
DR 10/chaotic and evil; Immune disease, poison; Resist acid 10, electricity 10, cold 10, fire 10; SR 26
Defensive Abilities adaptive defense, all-around vision, serene grace
Speed 40 ft., Fly
60 ft. (perfect)
|Strength 27, Dexterity 14, Constitution
24, Intelligence 29, Wisdom 19, Charisma 20
Base Atk +18; CMB +27; CMD 39 (43 vs. trip)
Feats Combat Casting, Dodge, Flyby Attack, Improved Initiative, Iron Will, Point Blank Shot, Precise Shot, Skill Focus (Sense Motive), Wind Stance
Skills Diplomacy +26, Fly +6, Heal +22, Knowledge (all) +30, Perception +25, Sense Motive +31, Spellcraft +30
Languages Celestial, Common, Draconic, Sylvan, tongues
Organization solitary or conclave (2-12)
Treasure double standard
(Su) As a swift action, a hakutaku may make a Knowledge
check against any enemy it faces with a DC of 25 + the creatures
CR. If it succeeds this check, the benefits of its serene grace increase
by +2 against enemies of that specific creature type for 24 hours. For
example, a hakutaku could use its adaptive defense against horned devils,
but would not get any bonuses against other devils or evil outsiders.
A hakutaku can only benefit from one adaptive defense at a time.
Gaze of Weal and
Woe (Su) 30 ft., Will DC 24. Good aligned creatures in the area of
a hakutakus gaze of weal and woe gain the effects of a good
hope spell as long as they remain in the area and for 1 minute thereafter.
Evil aligned creatures that fail the saving throw are affected as by a
crushing despair for as long as they remain in the area and for 1 minute
thereafter. Neutral creatures are unaffected. In addition, creatures that
avert their gaze from a hakutaku have only a 20% chance to avoid having
to make a save, due to its multiple eyes.
skills are class skills for a hakutaku.
(Su) As a standard action, a hakutaku can fire nine beams of heavenly
light from its eyes. These are treated as ranged touch attacks with a
range of 180 feet and no range increment. Creatures struck by these beams
take 3d10 points of typeless damage per beamundead and creatures
harmed by sunlight take double damage. A hakutaku can only aim three beams
at a single target per round.
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