| The Hamadryad 1870 Émile Jean Baptiste Philippe Bin (1825–1897)
A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree. A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.
Hamadryads are beings that live in trees. They are a specific species of dryad, a particular type of nymph. Hamadryads are born bonded to a specific tree. If their tree died, the hamadryad associated with it died as well. For that reason, dryads and the gods punished any mortals who harmed trees.
There are eight Hamadryads, the daughters of Oxylos and Hamadryas.
Karya (Nut tree), Balanos (Acorn tree), Kraneia (Cornel tree), Morea (Mulberry tree), Aigeiros (Black Poplar tree), Ptelea (Elm tree), Ampelos (Vines), Syke (Fig tree)
posted on Pathfinder SRD
This regal woman exhibits the grace and pride of the forest's most ancient trees.
|Hamadryad CR 15|
CG Medium fey
Init +6; Senses Low-Light Vision; Perception +31
|AC 29, touch 17,
flat-footed 22 (+6 Dexterity, +1 dodge, +12 natural)
hp 190 (20d6+120); fast healing 5
Fort +12, Ref +18, Will +18
DR 10/cold iron; Resist acid 30, cold 30, electricity 30
|Speed 30 ft.
Melee mwk dagger +16/+11 (1d4+5/1920)
Ranged +2 speed composite longbow +18/+18/+13 (1d8+7/×3)
Spell-Like Abilities (CL 20th; concentration +26)call lightning storm (DC 21), changestaff, greater heroism, heal, liveoak, summon nature's ally VIII
|Strength 12, Dexterity 23, Constitution
23, Intelligence 18, Wisdom 19, Charisma 22
Base Atk +10; CMB +11; CMD 28
Feats Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, Weapon Finesse
Skills Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14; Racial Modifiers +8 Craft (wood)
Languages Common, Elven, Sylvan; speak with animals, speak with plants, tongues
SQ druid magic, tree meld, wild empathy, woodcraft
|Druid Magic (Su)
A hamadryad can use any magic item as if she were a 20th-level druid.
Tree Meld (Su)
A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.
Woodcraft (Ex)A hamadryad has a +8 racial bonus on Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when attempting such checks.
Organization retinue (1 plus 25 dryads) or court (1 plus 212 centaurs, 212 dryads, 28 satyrs, and 12 treants)
Treasure triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
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