Leopard

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A snowleopard (uncia uncia), photo taken 2005 by Bernard Landgraf

A snowleopard (uncia uncia), photo taken 2005 by Bernard Landgraf

These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

Leopard
Medium Animal
Hit Dice 3d8+6 (19 hp)
Initiative +4
Speed 40 ft (8 squares), Climb 20 ft.
Armor Class 15 (+4 Dexterity, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple +2/+5
Attack Bite +6 melee (1d6+3)
Full Attack Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Space/Reach 5 ft./5 ft.
Special Attacks Improved grab, pounce, rake 1d3+1
Special Qualities Low-Light Vision, scent
Saves Fort +5, Ref +7, Will +2
Abilities Strength 16, Dexterity 19, Constitution 15, Intelligence 2, Wisdom 12, Charisma 6
Skills Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats Alertness, Weapon Finesse
Environment Warm forests
Organization Solitary or pair
Challenge Rating 2
Advancement 4-5 HD (Medium)
Level Adjustment -

Combat

Improved Grab (Ex) To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a leopard charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +6 melee, damage 1d3+1.

Skills Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

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