Monstrous Scorpion

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Monstrous Scorpion

2011, Paizo Publishing, LLC Credit Daren Bader Source  F. Wesley Schneider. (December 1, 2010). It's a Bug Hunt, Paizo Blog. Print Source  Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, Russ Taylor. (2011). Lost Cities of Golarion, p. inside back cover. Paizo Publishing, LLC. ISBN 978-1-60125-272-2
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Monstrous scorpions are vicious predators that make unnerving scuttling noises as they speed across the ground. A monstrous scorpion has a low, flat body

Roleplaying Notes

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, 1E Monster Manual 1, 1E Monster Manual 2, Queen of the Demonweb Pits, Tales of the Lance, Monstrous Manual, Black Spine, Introduction to AD&D, Expert Boxed Set, Rules Cyclopedia, Classic D&D Game

Monstrous Scorpion

Monstrous Scorpion,Tiny Monstrous Scorpion, Small Monstrous Scorpion, Medium

Tiny vermin Small vermin Medium vermin
Hit Dice1/2 d8+2 (4 hp) 1d8+2 (6 hp) 2d8+4 (13 hp)
Initiative+0 +0 +0
Speed20 ft. (4 squares) 30 ft. (6 squares) 40 ft. (8 squares)
Armor Class14 (+2 size, +2 natural), touch 12, flat-footed 14 14 (+1 size, +3 natural), touch 11, flat-footed 14 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple+0/-8 +0/-4 +1/+2
AttackClaw +2 melee (1d2-4) Claw +1 melee (1d3-1) Claw +2 melee (1d4+1)
Full Attack2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison) 2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 plus poison) 2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison)
Space/Reach 2-1/2 ft./0 ft. 5 ft./5 ft. 5 ft./5 ft.
Special AttacksConstrict 1d2-4, improved grab, poison Constrict 1d3-1, improved grab, poison Constrict 1d4+1, improved grab, poison
Special QualitiesDarkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits
SavesFort +4, Ref +0, Will +0 Fort +4, Ref +0, Will +0 Fort +5, Ref +0, Will +0
AbilitiesStrength 3, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 Strength 9, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 Strength 13, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2
SkillsClimb +0, Hide +12, Spot +4 Climb +3, Hide +8, Spot +4 Climb +5, Hide +4, Spot +4
FeatsWeapon FinesseB Weapon FinesseB -
EnvironmentWarm deserts Warm deserts Warm deserts
OrganizationColony (8-16) Colony (2-5) or swarm (6-11) Solitary or colony (2-5)
Challenge Rating 1/4 1/2 1
AlignmentAlways neutral Always neutral Always neutral
Advancement- - 3-4 HD (Medium)
Level Adjustment - - -
 Monstrous Scorpion, Large Monstrous Scorpion, Huge

Large vermin Huge vermin
Hit Dice 5d8+10 (32 hp) 10d8+30 (75 hp)
Initiative+0 +0
Speed50 ft. (10 squares) 50 ft. (10 squares)
Armor Class 16 (-1 size, +7 natural), touch 9, flat-footed 16 20 (-2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple+3/+11 +7/+21
AttackClaw +6 melee (1d6+4) Claw +11 melee (1d8+6)
Full Attack2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
Space/Reach 10 ft./5 ft. 15 ft./10 ft.
Special AttacksConstrict 1d6+4, improved grab, poison Constrict 1d8+6, improved grab, poison
Special QualitiesDarkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits
SavesFort +6, Ref +1, Will +1 Fort +10, Ref +3, Will +3
AbilitiesStrength 19, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 Strength 23, Dexterity 10, Constitution 16, Intelligence -, Wisdom 10, Charisma 2
SkillsClimb +8, Hide +0, Spot +4 Climb +10, Hide -4, Spot +4
Feats - -
EnvironmentWarm deserts Warm deserts
OrganizationSolitary or colony (2-5) Solitary or colony (2-5)
Challenge Rating3 7
Treasure 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items
Advancement 6-9 HD (Large) 11-19 HD (Huge)
Level Adjustment - -
 Monstrous Scorpion, Gargantuan Monstrous Scorpion, Colossal
 Gargantuan vermin Colossal vermin
Hit Dice20d8+60 (150 hp) 40d8+120 (300 hp)
Initiative+0 -1
Speed50 ft. (10 squares) 50 ft. (10 squares)
Armor Class 24 (-4 size, +18 natural), touch 6, flat-footed 24 26 (-8 size, -1 Dexterity, +25 natural), touch 1, flat-footed 26
Base Attack/Grapple+15/+37 +30/+58
AttackClaw +21 melee (2d6+10) Claw +34 melee (2d8+12)
Full Attack2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
Space/Reach20 ft./15 ft. 40 ft./30 ft.
Special AttacksConstrict 2d6+10, improved grab, poison Constrict 2d8+12, improved grab, poison
Special Qualities Darkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits
SavesFort +15, Ref +6, Will +6 Fort +25, Ref +12, Will +13
AbilitiesStrength 31, Dexterity 10, Constitution 16, Intelligence -, Wisdom 10, Charisma 2 Strength 35, Dexterity 8, Constitution 16, Intelligence -, Wisdom 10, Charisma 2
SkillsClimb +14, Hide -8, Spot +4 Climb +16, Hide -12, Spot +4
Feats- -
EnvironmentWarm deserts Warm deserts
Organization Solitary Solitary
Challenge Rating 10 12
Treasure1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items
Advancement21-39 HD (Gargantuan) 41-60 HD (Colossal)
Level Adjustment- -


Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex) A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex) To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex) A monstrous scorpion has a poisonous sting. The details vary by the scorpion's size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.

Size Fort DC Damage Size Fort DC Damage
Tiny 12 1 Constitution Huge 18 1d6 Constitution
Small 12 1d2 Constitution Gargantuan 23 1d8 Constitution
Medium 13 1d3 Constitution Colossal 33 1d10 Constitution
Large 14 1d4 Constitution    


Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks

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