Shadow (Shade)

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remonition by Henryk Weyssenhoff, probably from 1893

remonition by Henryk Weyssenhoff, probably from 1893

A shade can be taken to mean the spirit or ghost of a dead person, residing in the underworld. The image of an underworld .

Only select individuals are exempt from the fate of dwelling in shadow after death, ascending to the divine sphere.

Shades appear in Homer's the Odyssey, when Odysseus experiences a vision of Hades, and in the Aeneid, when Aeneas travels to the underworld. In the Divine Comedy by Dante Alighieri, many of the dead are similarly referred to as shades.

Roleplaying

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Shadow

Shadow Greater Shadow

Medium undead (Incorporeal) Medium undead (Incorporeal)
Hit Dice 3d12 (19 hp) 9d12 (58 hp)
Initiative +2 +2
Speed
Fly 40 ft. (good) (8 squares) Fly 40 ft. (good) (8 squares)
Armor Class 13 (+2 Dexterity, +1 deflection), touch 13, flat-footed 11 14 (+2 Dexterity, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple +1/- +4/-
Attack
Incorporeal touch +3 melee (1d6 Strength) Incorporeal touch +6 melee (1d8 Strength)
Full Attack
Incorporeal touch +3 melee (1d6 Strength) Incorporeal touch +6 melee (1d8 Strength)
Space/Reach
5 ft./5 ft. 5 ft./5 ft.  
Special Attacks
Create spawn, strength damage Create spawn, strength damage
Special Qualities
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves Fort +1, Ref +3, Will +4 Fort +3, Ref +5, Will +7
Abilities Strength -, Dexterity 14, Constitution -,Intelligence 6, Wisdom 12, Charisma 13 Strength -, Dexterity 15, Constitution -, Intelligence 6, Wisdom 12, Charisma 14
Skills Hide +8*, Listen +7, Search +4, Spot +7 Hide +14*, Listen +9, Search +6, Spot +9
Feats
Alertness, Dodge Alertness, Dodge, Mobility, Spring Attack
Environment
Any Any
Organization
Solitary, gang (2-5), or swarm (6-11) Solitary
Challenge Rating
3 8
Treasure
None None
Alignment Always chaotic evil
Always chaotic evil
Advancement 4-9 HD (Medium) -
Level Adjustment - -

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su) The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su) Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su) The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.

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