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Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
Creating a Skeleton
"Skeleton" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and Type The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice Drop any Hit Dice gained from class levels (to a minimum of 1) and raise remaining Hit Dice to d12s. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell.
Speed Winged skeletons can't use their wings to Fly. If the base creature flew magically, so can the skeleton.
Class Natural armor bonus changes to a number based on the skeleton's
|Tiny or smaller||+0|
|Medium or Large||+2|
Damage Natural and manufactured weapons deal damage normally. A claw attack deals
damage depending on the skeleton's size. (If the base creature already had
claw attacks with its hands, use the skeleton claw damage only if it's better.)
|Diminutive or Fine||1|
Special Attacks A skeleton retains none of the base creature's special attacks.
Qualities A skeleton loses most special qualities of the base
creature. It retains any extraordinary special qualities that improve its
melee or ranged attacks. A skeleton gains the following special qualities.
Immunity to Cold (Ex) Skeletons are not affected by cold.
Damage Reduction 5/Bludgeoning Skeletons lack flesh or internal organs.
Saves Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Skills A skeleton has no skills.
Feats A skeleton loses all feats of the base creature and gains Improved Initiative.
Environment Any, usually same as base creature.
Rating Depends on Hit Dice, as follows:
|Hit Dice||Challenge Rating|
Alignment Always neutral evil.
Advancement As base creature (or - if the base creature advances by character class).
Level Adjustment -
|Human Warrior Skeleton|
|Hit Dice||1d12 (6 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||15 (+1 Dexterity, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14|
|Attack||Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1)|
|Full Attack||Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1)|
|Space/Reach||5 ft./5 ft.|
|Special Qualities||Damage reduction 5/bludgeoning, Darkvision 60 ft., immunity to cold, undead traits|
|Saves||Fort +0, Ref +1, Will +2|
|Abilities||Strength 13, Dexterity 13, Constitution -, Intelligence -, Wisdom 10, Charisma 1|
|Alignment||Always neutral evil|
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