Swarm Centipede

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Scolopendra sp.Author Pueri

Scolopendra sp.Author Pueri

Centipede swarm
Diminutive vermin (Swarm)
Hit Dice 9d8-9 (31 hp)
Initiative +4
Speed 20 ft. (4 squares), Climb 20 ft.
Armor Class 18 (+4 size, +4 Dexterity), touch 18, flat-footed 14
Base Attack/Grapple +6/-
Attack Swarm (2d6 plus poison)
Full Attack Swarm (2d6 plus poison)
Space/Reach 10 ft./0 ft.
Special Attacks Distraction, poison
Special Qualities Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Saves Fort +5, Ref +7, Will +3
Abilities Strength 1, Dexterity 19, Constitution 8, Intelligence -, Wisdom 10, Charisma 2
Skills Climb +12, Spot +4
Feats Weapon FinesseB
Environment Underground
Organization Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Challenge Rating 4
Treasure None
Alignment Always neutral
Advancement None
Level Adjustment -


Combat

A centipede swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex) Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex) Injury, Fortitude DC 13, initial and secondary damage 1d4 Dexterity. The save DC is Constitution-based.

Skills A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

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