|To Heros and Villains|
|Titian (14901576) Portrait of a Man in a Red Cap Date circa 1510|
A prominent member of Robin Hood's Merry Men. He is in his late teens hot-headed and tempestuous, but with a love of fine elegant clothes and is often seen wearing red silk. He is the most skilled swordsman of the merry men whilst Robin Hood is the most skilled with a bow and arrow and Little John with a quarterstaff. Scarlet uses two swords at the same time.
Robin finds a finely dressed young man shooting deer in Sherwood, and offers to let him join the band; they quarrel and fight. Robin asks who he is; he says he is Young Gamwell, who killed his father's steward and fled his father's estate to seek out his uncle, Robin Hood. Robin makes him welcome and renames him Scarlett. He helps capture Richard at the Lee and when Robin lends that knight money to pay off his debts, he is one of the Merry Men who insists on giving him a horse and clothing appropriate to his station.
Robin has Little John and Will with him, and they meet three foresters, resulting in the usual fight and outwitting. In Robin Hood and the Curtal Friar, Will Scarlet tells Robin of the friar, resulting in their encounter. In Robin Hood and Guy of Gisbourne, Little John is captured coming to Will's rescue after two of their band had been killed and Will was fleeing. In Robin Hood and the Prince of Aragon, Robin, Little John, and Will Scarlet come to the king's rescue, fighting the prince of the title and two giants, and ending with Will marrying the princess.
DEFENSEAC 18, Touch 15, flat footed 14 (masterwork Studded Leather, Shield, none) (+3 Dexterity, +3 armour, +1 feats, +1 deflection)
hp 82 (0d8+12d10+12);
Fort +8, Ref +7, Will +4
Single Attack(+2/+2) Longsword +19 (1d8+7/19-20) or (+1/+0) Longbow +16 (1d8 X3) +1 to hit and +1 damage if within 30ft
(+2/+2) Longsword +17/12/7 (1d8+7/19-20) (+2/+2) Longsword +17/10 (1d8+7/19-20) or (+1/+0) Longbow +16/11/6 (1d8 X3) range 100 +1 to hit and +1 damage if within 30ft
Space 5ft.; Reach 5
Weapon Training become proficient in a weapon group 2
STATISTICSStrength 13, Dexterity 17, Constitution 11, Intelligence 13, Wisdom 11, Charisma 12
Base Attack 12 CMB 13 ; CMD 28
Feats: Combat Reflexes, Greater Weapon Focus, Greater Weapon Specialization, Improved Two-Weapon Fighting, Point Blank Shot, Two-Weapon Fighting, Two-Weapon Rend, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Dodge, Double Slice, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Defense, Weapon Focus, Weapon Focus (Secondary);
Skills Acrobatics 15, Climb 16, Handle Animal 1, Intimidate 16, Know Arch & Eng 6, Know Dungeon 5, Perception 3, Ride 8, Survival 5, Swim 6
Organization Company 10-20, Band 30-100, Squad 4-8
SPECIAL ABILITIESArmour Training Reduced armour check penalty and increases Dexterity bonus by 3
Bravery Save vs fear + 3
MAGIC ITEMS (max value 16350) - Total Value = 19800Masterwork Studded Leather, Darkleaf Cloth Light Armor Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0)., Ring of Protection (+1) +1AC, +2 Longsword, +2 Longsword, Masterwork Longbow,
|To Heros and Villains|
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