This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
The Speak Language skill doesn't work like a standard skill.
* The character starts at 1st level knowing one or two languages (according to the character's race) plus an additional number of languages equal to the character's Intelligence bonus.
* Instead of buying a rank in Speak Language, the character chooses a new language that the character can speak.
* The character doesn't make Speak Language checks. The character either knows a language or the character doesn't.
* A literate character (anyone but a barbarian) can read and write any language she speaks. Each language has an alphabet (though sometimes several spoken languages share a single alphabet).
Common languages and their alphabets summarized:
Not applicable. (There are no Speak Language checks to fail.)
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Full netbook can be found on the followng website
of D20 / D&D 3e Netbooks and Downloads.
Languages mentioned from our own Earth history. This is to better reflect that myths, stories and history in which the witch appears. But some GMs may not use languages from Earth and prefer the more traditional fantasy languages as list in the Core Rulebooks. Here are some suggested translations.
|Greek||Dwarven or Elven|
|Hebrew||Dwarven or Elven|
|Others may be substituted as needed.|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.