To Medieval Classes
| Portrait of Desiderius Erasmus of Rotterdam with Renaissance Pilaster.
1523 Hans Holbein the Younger
of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,
Original Concept by Serge W. Desir, Jr.
Full netbook can be found on the following website
Dicefreaks d20 Community
The forces of Hell, whether
they are the wicked Sovereigns of Sin or the vile Lords of the Nine, are always
seeking more slaves, and some of the best slaves are those with arcane might.
sorcerers and wizards,
forever seeking more knowledge, have often turned to the powers of Hell, willing
to make deals with the most debased fiends in Creation. While many become eternally
damned for their shortsighted foolishness, others are fully aware of what they
will lose - and what they will gain - by dealing with Hell. To these, the powers
of Hell teach the secrets to unlocking more arcane might through the Infernal
Among the most fiendish of Hells mortal servants are those who speak The Word of the Arcane in infernal. Known as infernal speakers, these evil wizards and sorcerers serve the will and cause of Lawful Evil gods and devils while they pursue ever-greater knowledge and power. By learning the true, hidden language of Hell, the infernal speaker further empowers herself, drawing on the profane evil of The Pit and the devils therein.
Infernal speakers come
from a variety of backgrounds, although all can claim a significant degree of
personal charm and intellect (very few are known for their Wisdom). Their numbers
are surprisingly high, bolstered by the work of tyrannical churches and diabolical
cults who find worthy worshippers to undergo the heinous rite of passage, referred
to in whole as the Nine Words of Perdition. There are also those who seek the
language of Hell on their own, knowing that mastery of it will grant them great
power. No matter the case, those who seek to undergo the Nine Words of Perdition
forever lose their souls to the forces of Hell as they put their heinous words
into horrific action.
Although most infernal
speakers are lawful and despotic, there are some more dedicated to uncovering
ever more dread secrets than establishing a new world order. Still, these are
the minority. Infernal speakers tend to serve either as
the immediate advisor to a powerful figure, or may direct things from behind
a web of secrecy and intrigue. But, they are not afraid of direct confrontation
when it proves necessary, as many would-be heroes have learned to their eternal
Hit Dice: d4.
To qualify to become an
infernal speaker, a character must fulfill all the following criteria.
Evil or Neutral Evil.
3 ranks, Knowledge (the
planes) or Knowledge (religion)
3 ranks, Knowledge (Arcana)
Feats: Dark Speech, Devotee of Darkness (any), Spell Focus (Conjuration) or Spell Focus
(Enchantment) or Spell Focus (Evocation)
to cast 3rd level arcane spells.
speakers must have made peaceful contact with a powerful devil (at least CR
10). They are then further instructed as to how complete the required sacrifices
in pursuit of more power.
The infernal speakers
class skills (and the key ability for each skill) are: Bluff
(Charisma), Concentration (Constitution), Craft
(Intelligence), Diplomacy (Charisma), Gather
Information (Charisma), Intimidate (Charisma),
Knowledge (Intelligence) (any skill selected separately),
Profession (Wisdom), Spellcraft
Skill Points at Each Level: 2 + Intelligence modifier.
|The Infernal Speaker|
|Class Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Spellcasting|
|1||+0||+0||+0||+2||Slave of Hell||+1 level of existing arcane spellcasting class|
|2||+1||+0||+0||+3||The word of war|
|3||+1||+1||+1||+3||The word of trust||+1 level of existing arcane spellcasting class|
|4||+2||+1||+1||+4||The word of greed|
|5||+2||+1||+1||+4||The word of suffering||+1 level of existing arcane spellcasting class|
|6||+3||+2||+2||+5||The word of treachery|
|7||+3||+2||+2||+5||The word of destruction||+1 level of existing arcane spellcasting class|
|8||+4||+2||+2||+6||The word of secrecy|
|9||+4||+3||+3||+6||The word of the forbidden||+1 level of existing arcane spellcasting class|
|10||+5||+3||+3||+7||Scion of Hell||+1 level of existing arcane spellcasting class|
All the following are class
features of the infernal speaker prestige class.
Weapon and Armor Proficiency:
Infernal speakers gain no additional proficiency in any weapon or armor.
Spells per Day:
At first level and every other level thereafter gained in the infernal speaker
class, and finally at 10th level, the character gains new spells per day as
if she had also gained a level in a spellcasting class she belonged to before
adding the prestige class. She does not, however, gain any other benefit a character
of that class would have gained (improved chance of controlling or rebuking
undead, metamagic or item creation feats, hit points beyond those he receives
from the prestige class, and so on), except for an increased effective level
of spellcasting. If a character had more than one spellcasting class before
becoming an infernal speaker, she must decide which class she adds the new level
for purposes of determining spells per day.
Slave of Hell (Su):
Those who delve into the forbidden lore of Hell are immediately and irrevocably
scarred by it. As a slave of Hell, the infernal speaker is utterly and completely
evil, so much so that she cannot be healed by divine magic cast by one serving
a good god or cause. So potent is this restriction that not even potions or
magic items brewed or crafted by good aligned divine casters benefit an infernal
speaker. The magic does not harm the infernal speaker, it just doesnt
have any effect. Secondly, for the purpose of detect evil spells (or detect
law for Lawful Evil characters), the infernal speaker is measured as a cleric
for aura strength. Finally, the infernal speaker acquires fire resistance 10
and a +4 bonus on saves against poison.
The Word of War (Su):
Drawing on the power of Hells first layer, an infernal speaker is
permanently infused with toughened skin allowing her to better serve her new
masters. The skin of the infernal speaker reddens and there are hints of scales
near hair follicles and on joints. The infernal speaker acquires a permanent
+3 increase to her natural armor. The infernal speaker may also cast summon
monster (Lawful Evil only) spells as if one level higher than her caster level.
The Word of Trust (Su):
By submitting herself to the power of Hells second layer, the infernal
speaker gains the trust and admiration of weak-willed mortals. Once per day,
the infernal speaker may cast charm person as a sorcerer equal to the speakers
total character levels. The Will save DC is 13 + the infernal speakers
Charisma bonus (the DC does not receive any benefit from Spell Focus and similar
The Word of Greed (Su):
Infernal speakers are ever greedy for more power and knowledge. An infernal
speaker may select any non-epic Metamagic or Item Creation Feat, even if she
doesnt meet the prerequisites (except in the case of alignment prerequisites).
The Word of Suffering
speakers, now familiar with the pain of being utterly damned, can share their
pain with other beings. An infernal speaker can cause their eyes to turn blood
red and cause
fear as a sorcerer equal to the casters total character
level once per day. The Will save DC is 16 + the infernal speakers Charisma
bonus. The Word of Suffering affects all within 20 feet of the infernal speaker.
A creature that successfully saves cannot be affected by the infernal speakers
Word of Suffering for one day.
The Word of Treachery
(Su): An infernal speaker can impose her will against others, forcing
them to betray their loved ones, convictions, and beliefs. Once per day, an
infernal speaker can attempt to dominate
person as the spell as a sorcerer equal
to the casters class level plus any other spellcasting levels. The Will
save is 17 + the infernal speakers Charisma bonus (the DC does not receive
any benefit from Spell Focus and similar feats).
The Word of Destruction
(Su): Infernal speakers can draw on the destructive powers of Hell, concentrating
them into a blast of diabolical energy. A number of times per day equal to her
Charisma modifier (if positive) +1 (minimum 1), the Speaker can unleash a line
of Hells Fire. This line of diabolical energy is five feet wide, travels
10 feet per class level, and deals 1d4 points of damage per class level. The
Reflex save DC for half damage is 15 + the infernal speakers Charisma
modifier, but half of the damage is pure diabolical energy, thus protections
against heat and flame only grant partial immunity to the infernal speakers
Word of Destruction. To better survive the destructive elements associated with
Hell, infernal speakers also gain either acid resistance 10 or cold resistance
The Word of Secrecy
(Su): The infernal speaker gains the ability to see into the places wherein
she has no business. Once per day, the speaker may gain a +10 bonus to any Intelligence
or Charisma-based Skill check; or, in lieu of the Skill check bonus, the Speaker
may add a +3 bonus to the DC of all spells cast. In either case, the Word of
Secrecy has a duration equal to the speakers Charisma modifier (if positive)
divided by three (round up, minimum one). Thus an infernal speaker with a Charisma
score of 16 can use Word of Secrecy for one round once per day, whereas if she
had a Charisma score of 26 she could use it for three rounds once per day. The
infernal speaker also discovers a loophole that allows her to summon twice the
normal number of Lawful Evil monsters at a given time who serve for twice the
duration. This only applies to any summon monster spell, and not to gate or
other summon spells.
The Word of the Forbidden
(Su): By delving into the depths of Hellish intellect, an infernal
speaker may select any feat even if she does not meet the prerequisites.
Scion of Hell (Ex): As a complete slave to the powers of Hell, the infernal speaker also serves as a diplomat of sorts, able to commune with any Duke, Arch-Devil or Lord of the Nine once per week as a spell-like ability in order to better understand the will of Hell in all things. Additionally, the infernal speaker is able to prepare and cast wish as if he had access to a single 9th level spell per day. Until such time as he actually gains 9th level slots, the ability to prepare and cast wish costs the infernal speaker one 6th level spell slot and one 3rd level spell slot (these are inaccessible only on days that the infernal speaker chooses to have access to wish). When the character advances in spellcasting ability enough to allow her access to wish, these costs disappear; the infernal speaker does not gain an extra spell slot to cater for casting wish. Finally, the speaker receives total immunity to fire and poison.
To Medieval Classes
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.