The God's Eye

To Medieval Classes


Andrea del Sarto (1486–1530) Title Portrait of a Lady with a Book Date 1514

Andrea del Sarto (1486–1530) Title Portrait of a Lady with a Book Date 1514

Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003
Pages 160
ISBN {$isbn}
OGL Section 15 cap
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Netbook can be found on the following website

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The material below is designated as Open Game Content.

A god’s eye is a spy in the service of the church. As such, god’s eyes often begin their lives as rogues, investigators, or bounty hunters, eventually hearing the call to take up religious orders. A god’s eye needs to be sharp-eyed and quick-witted. Combat is not her specialty, but she must be prepared to get out of the way of a blade if she’s caught in the open.

Hit Die: d6


To become a god’s eye, a character must fulfill all of the following criteria.
Gather Information: 8 ranks
Hide: 8 ranks
Listen: 4 ranks
Knowledge (religion): 2 ranks
Code of Conduct: A god’s eye is a servant of a particular deity. She must strictly adhere to the doctrine of her faith, and she must obey the orders of those higher then her in the hierarchy of her church. If she acts against the teachings of her faith, she loses all god’s eye spells and special abilities until she atones for her sins (using the Atonement spell or a similar action).


The god’s eye’s class skills are Bluff (Charisma), Climb (Strength), Concentration (Constitution), Craft (Intelligence), Disable Device (Intelligence), Disguise (Charisma), Gather Information (Charisma), Hide (Dexterity), Intimidate (Charisma), Knowledge (local) (Intelligence), Knowledge (religion) (Intelligence), Listen (Wisdom), Move Silently (Dexterity), Open Lock (Dexterity), Sleight of Hand (Dexterity), Profession (Wisdom), Search (Intelligence), Sense Motive (Wisdom), Speak Language, Spellcraft (Intelligence), Spot (Wisdom), and Swim (Strength).

Skill points at each level: 6 + Intelligence modifier

Level Base Attack Fort Ref Will Special Abilities
1 +0 +0 +2 +0 Shadows of Divinity
2 +1 +0 +3 +1 Soul Mark +2
3 +2 +1 +3 +1  
4 +3 +1 +4 +2 Soul Mark +3
5 +3 +1 +4 +2 Bonus Feat
6 +4 +2 +5 +3 Soul Mark +4
7 +5 +2 +5 +3  
8 +6 +2 +6 +4 Soul Mark +5
9 +6 +3 +6 +4 Bonus Feat
10 +7 +3 +7 +5 Soul Mark +6


All of the following are class features of the god’s eye:

Weapon and Armor Proficiency: A god’s eye is proficient with all simple weapons, the sap, the hand crossbow, the rapier, and the favored weapon of her god. She is proficient with the use of light armor, but not with shields.

Spells: Beginning at 1st level, a god’s eye gains the ability to cast divine spells. To cast a spell, the god’s eye must have a Wisdom score of at least 10 + the spell’s level. Bonus spells are based on Wisdom, and saving throws against god’s eye spells have a DC of 10 + the spell’s level + the god’s eye’s Wisdom modifier. A god’s eye prepares her spells just like a cleric; the spell list is provided below.

Shadows of Divinity: The faith of the god’s eye conceals her from her prey. She receives a divine (or profane, if she serves an evil god) bonus to any Hide or Move Silently check. This bonus is equal to 1 + half her god’s eye level.

Soul Mark: A god’s eye can call on the powers of her god to link her soul to that of her target, giving her tremendous insight into the location, thoughts, and actions of her marked prey. This has the following effects:

* The god’s eye adds her current Soul Mark bonus to all Sense Motive, Spot, and Listen checks made against the marked target. She may also add this bonus to any Gather Information or Survival check she makes to track her target.

* If the god’s eye takes a total defense action in combat, she may add her Soul Mark bonus to her AC against any attack made by a marked target. If she fights defensively, she receives half of the bonus against attacks made by marked targets. These bonuses are divine (or profane) and stack with the usual AC bonuses for defensive actions.

* When she uses scrying, the god’s eye is considered to be familiar with her marked targets (inflicting a –5 penalty on the target’s Will save).

* Finally, the saving throw DC of any divination spell that the god’s eye casts on a marked target is increased by the value of the mark.

A god’s eye can have one marked target for every point of Soul Mark bonus that she possesses; a 2nd-level god’s eye could have two marks at once, for example. Setting a mark is a standard action. The god’s eye must be within 60 feet of her target and have a clear line of sight. A god’s eye can break her link to a marked target as a free action, but she must wait for six hours before she can mark a new target using the vacated slot.

The Soul Mark ability can only be used against humanoid creatures.

Bonus Feat: At 5th and 9th levels, a god’s eye can pick an extra feat from the following list: Alertness, Careful Listener, Combat Expertise, Dodge, Hard to Fool, Improved Disarm, Investigator, Skill Focus (Gather Information), Skill Focus (Hide), Skill Focus (Sense Motive), Slippery Tongue, Stealthy.

The god’s eye must meet the prerequisites of any bonus feat she wishes to take.

Level 1st 2nd 3rd 4th
1 0
2 1
3 1 0
4 1 1
5 1 1 0
6 1 1 1
7 2 1 1 0
8 2 1 1 1
9 2 2 1 1
10 2 2 2 1


God’s eyes choose spells from the following list.

1st level — cloud the guilty mind, comprehend languages, sense heretic, detect magic, direct conversation, disguise self, message, mystical void, read the guilty face

2nd level — cat’s grace, Cloak of Silence, detect thoughts, eagle’s splendor, final vision, nondetection, see the face, sending, undetectable alignment

3rd level — Ban, clairaudience/clairvoyance, Darkvision, discern lies, invisibility, locate object

4th level — detect scrying, freedom of movement, greater invisibility, locate creature, scrying, tongues


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