Armour and Shields

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The Quintessential Paladin
Author Alejandro Melchor
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2002
Pages 128
ISBN 1-903980-79-8
OGL Section 15 qpal
Content Puller {$content}

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

Brigandine: Brigandine armour consists of metal splints sewed upon canvas, linen, or leather and covered with similar materials. Unlike splint mail, the metal splints are wider and lighter, and resemble Padded armour until hit.

Shield, jousting: Called this because it finds use in jousting tournaments, this shield has a round cleft on its right upper edge, designed to fit a lance for better stability. Using a jousting shield during a charge action with a lance gives a +1 circumstance bonus to the attack roll.

Armour Table
Armour Cost Armour Bonus Max Dexterity Bonus Armour Check Penalty Arcane Spell Failure 30 ft. 20 ft. Weight
Brigandine 250 gp +5 +4 -4 20% 20 ft. 15 ft. 25 lb.
Shield, jousting 30 gp +2 - -2 15% - - 10 lb.

Armour Extras

Aventail: This is a short piece of chainmail that hangs loosely from a helmet to add protection to the neck.

Tabard, Padded: This rectangular piece of cloth is worn over armour. Normal tabards are meant to bear the wearer’s coat of arms or other symbols, but armoured tabards add protection. A padded tabard is made of many layers of heavy cloth that can be worn over any armour.

Tabard, Chain: Chain tabard consists of two layers of cloth with a middle layer of chainmail. It cannot be worn over heavy armour as it hampers movement too much.

Surcoat: Similar to tabards, a surcoat is a cloth garment worn over armour to identify its wearer. It is long and flowing like a tunic and some paladins use it as their Holy symbol if it is emblazoned with their deity’s icon.

Besagues: These circular plates are tied to the elbow joint and in front of the shoulders of full and half plate armour for additional protection.

Extras

Extra Cost
Armour Bonus Armour Check Penalty Arcane Spell Failure Weight
Avantail 20 gp +1 - +5% +1 lb.
Besagues 50 gp +1 - +5% +2 lbs.
Surcoat 2 gp - - - 1 lb.
Tabard, chain 55 gp +2 -1 +5% 15 lb.
Tabard, padded 15 gp +1 -1 +5% 5 lbs.

Piecemeal Plate

Many poor warriors (or paladins under a vow of poverty) find themselves forced to scavenge battlefields for armour that is not too dented or ruined. They assemble a ‘poor man’s plate’ out of all the pieces that will never provide the same amount of protection and mobility of true full plate, but it will serve their needs.

The following listings are for the parts of a full plate. The information assumes that it is being strapped over padding or chainmail, and it does not include gauntlets. The parts cannot be strapped over medium or heavy armour.

Armour Bonus: Some parts, taken in and by themselves, only provide a fractional armour bonus; the total bonus of the pieces worn is rounded down.

Maximum Dexterity Bonus: Take the smallest number of all the parts worn and subtract the armour check penalties from the rest to obtain the maximum Dexterity bonus to AC, with a minimum of +1.

Armour Check Penalty and Arcane Spell Failure: The penalties and chances of failure for each part are added together so that, in the end, the character is better off looking for matching pieces of armour or saving for a custom-made suit of full plate.

Speed: Wearing from one to four parts (not joints or breastplate) is equivalent to light armour, from five to eight parts (not joints or breastplate) is equivalent to medium armour; the breastplate always adds one category (no armour becomes light, light armour becomes medium, etc.) and the joints do not count.

Torso
The armour piece for the torso is the breastplate, but this is not the armour type of the same name found in the SRD; this is just the plating that covers the back and front of the torso. The armour bonus and weight are halved if the character is only wearing the front or the back piece, but all the other statistics remain the same.

Arms
If both parts of an arm’s plate do not belong to the same suit of armour, the character may wear only one or the other, but not both.
† Rerebrace: Covers the upper arm.
† Vambrace: Also called bracer, it covers the forearm.

Legs
If both parts of a leg’s plate do not belong to the same suit of armour, the character may wear only one or the other, but not both.
† Fauld: Short armoured skirt that covers the character below the waist. Tassets are triangular pieces of plate that hang from the fauld, adding protection to the area between cuisses and breastplate. The fauld can be from a different suit as cuisses and greaves.
† Cuisses: Cover the thighs.
† Greaves: Cover the lower leg.

Joints
Armour for the joints is a special case; they are seldom effective if they are not all present, for the additional protection they provide by themselves is almost negligible.
† Gorget: A piece of plate that covers the neck, resting at the shoulders. If the gorget is not part of the same suit as the breastplate, add -1 to the armour check penalty.
† Pauldron: Large curved plate covering the shoulders.
† Couter: Covers the elbow.
† Poleyn: Covers the knee.

Plate Pieces
Part* Cost Armour Bonus Max. Dexterity Armour Check Penalty Arcane Spell Failure Weight
breastplate 160 gp +2 +4 -3 10% 15 lb.
Arm (rerebrace) 50 gp +0.5 +8 -0.5 5% 3 lb.
Arm (vambrace) 50 gp +0.5 +8 -0.5 5% 3 lb.
Fauld (with tassets) 80 gp +1 +6 -1 - 5 lb
Fauld (without tassets) 30 gp +0.5 +7 -1 - 2 lb
Legs (cuisses) 60 gp +0.5 +5 -1 2% 4 lb.
Legs (greaves) 60 gp +0.5 +4 0 2% 4 lb.
Joints (full set) 150 gp +1 - -2 5% 5 lb.
Joints (individually) 30 gp +0.2 - -0.4 1% 1 lb.

* All information is given for a single piece, not a pair, with the exception of the joints.

Armour and Shields

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

This section of the store contains a number of new models of protective wear, derived not only from armour but from clothing designs as well.

Chain Cloak

This is a man-sized sheet made of tiny interlocking metal rings, fit beneath two layers of quilt and wrapped in strong dark fabric. The cloak includes a thick collar of the same material, folded around the wearer’s neck and secured by a discreet, yet elegant silver clasp. The cloak can be entirely wrapped around a Medium-sized humanoid body. The chainmail sheet is crafted in such a way as to remain unnoticed by casual observers, although a successful Listen check (DC 15) discovers the clinking mail rings inside the apparently normal cloak.

According to Ambricus, the first chain cloak was commissioned by Aldreth Cortess, a half-elven noble looking for an edge during an upcoming sword fight. He feared an assassination attempt during the duel, plus he wanted to be as well armoured as possible while keeping his dress style and panache. Therefore he was given a chain cloak, which he apparently put to good use parrying his rival’s blows – including the assassination attempt – and looking good all the while. A chain cloak gives the wearer a +1 armour bonus to his Armour Class. This bonus stacks with other armour bonuses. If the wearer wraps the cloak around his body (treat as performing the total defence action), the armour bonus increases to +2. A character cannot wrap the cloak around his body and use it as a shield (see below) on the same round.

A character with Shield Proficiency and at least one hand free can wrap the chain cloak around his arm, letting it hang in front of him. A chain cloak used in this fashion counts as an improvised shield, giving a +1 shield bonus to the wearer’s Armour Class in addition to its armour bonus. This shield bonus does not stack with other shield bonuses. A character using a chain cloak in this fashion suffers a –2 penalty on all attack rolls for the same round. A chain cloak cannot be used to perform a shield bash attack.

Notes: A chain cloak is not an armour suit per se, so it does not have an associated maximum Dexterity bonus. Instead, wearing a chain cloak reduces the maximum Dexterity bonus imposed from other armour suits by one. If the character wears no armour imposing a maximum Dexterity bonus, assume the chain cloak’s maximum Dexterity bonus to be +6.

Chain Cloak: Light Armour; 100 gp; AC +1; Max Dexterity +6 (–1); Check –1; SF +10%; Spd 20 ft./15 ft.; 25 lb.

Leather Coat

This is a full-body leather overcoat, including a short cape over the shoulders and a high collar covering all the wearer’s neck up to the lower face. The suit includes a felt or leather cap and a pair of gloves. The coat features a great quantity of belts, pockets, buttons and buckles.

Designed for characters expecting both combat and a long journey, leather coats combine the best in light armour technology with fashionable weather protection attire. They are preferred by elite soldiers, overland couriers and secret agents. A leather coat offers excellent protection, while causing little or no penalties to the user’s movement.

Leather coats are a relatively new fashion item, more common with every passing season. Originally designed as standard issue for certain army officers, they have become available in most specialised armour stores. Their exact origin is unknown, though it can surely be traced to the evolution of Cold Weather Outfits to a gradually less bulky, more combat-oriented design.

In addition to armour bonuses, a character wearing a leather coat receives a +2 circumstance bonus on Fortitude saves and Survival checks made against the effects of stormy or cold weather.

Leather Coat: Light Armour; 250 gp; AC +3; Max Dexterity +6; Check +0; SF 20%; Spd 30 ft./20 ft.; 20 lb.

Mailsuit

This is a tight-fitting, full-body suit, apparently made of clothing and leather but actually reinforced with a mail of metal rings inside the fabric. It consists of a set of pants and a buttoned shirt, with matching boots and gloves. The whole suit can be donned and worn as normal clothing, with relatively little modifications to the wearer’s mobility. The ring mail inside the suit is padded and positioned in such a way as to minimise noise; discovering the fact that the wearer is armoured beneath his clothing requires a successful Listen check (DC 10). A mailsuit must be custom-tailored to fit the buyer, although an existing suit may be resized to fit for 150 gold pieces. It usually comes in black, grey or dark brown, though the customer can commission it in any colour, even including heraldic symbols and so on.

Mailsuits were created only a decade ago, during an attempt to assassinate the king of the Western realm of Kiandir. The king’s elite guard held the enemy intruders at the king’s bedchamber entrance, finally routing the assassins and saving their sovereign’s life. However, this claimed the life of a young cadet, who had not yet been trained in the use of the royal guard’s standard armour and was killed for engaging the enemies wearing only a ceremonial uniform. The five surviving cadets were proclaimed royal guards and formed the elite team known as the Five Bodyguards, whose later deeds and exploits are still told in bard songs. They honoured the memory of their fallen companion by swearing to always fight without armour, wearing nothing but the proud colours of their uniform. The king saw that defenceless defenders would do the realm no good, and secretly ordered his bodyguards’ uniforms to be fitted with an inner layer of chainmail, so as to allow them to protect their king efficiently without breaking their oath. To this date, the Five Bodyguards oversee the Royal Military Academy and train special agents dedicated to the realm’s safety. All members of the team, as well as all graduates from the academy, are still issued mailsuits as part of their official gear, in memory of the young martyr whose sacrifice led to their creation.

Mailsuits are a new invention and their use is still rare and limited to elite organisations and exotic armouries like the Adroit Arms Store. As it stands, mailsuits are found only in the hands of high-level characters, or special agents that receive the suits as part of their uniform.

A character can sleep wearing a mailsuit without becoming fatigued; furthermore, the mailsuit can be donned and removed as if it was a chain shirt. The gloves included in the mailsuit count as gauntlets and can be used as such in combat.

Mailsuit: Light Armour; 400 gp; AC +4; Max Dexterity +3; Check –1; SF 30%; Spd 30 ft./20 ft.; 35 lb.

Mirror Shield

A mirror shield is specially treated with oils and acids causing its surface to become fully reflective. It appears as a masterwork heavy steel shield, except that its surface never has any decoration or heraldic symbols; instead, it reflects all light perfectly. A masterwork heavy steel shield (only) can be turned into a mirror shield by a process costing 50 gold pieces.

According to legend, the first mirror shield was employed by the hero of an ancient and faraway realm, who was sent to battle the oldest and most powerful medusa of his kingdom. This unnamed hero polished his shield to such an extent that it became a mirror in his hands, allowing him to see the medusa only through the reflection and thus fight it safely. Another version of this tale says the hero was a common peasant, who defeated a wyvern by holding a large mirror to the sun and causing its rays to reflect on the creature’s gaze. The blinded wyvern was easy prey even for the untrained farmer, who drove his spear right through the monster’s heart.

When in daylight or similar bright light conditions, a mirror shield causes all of the wearer’s opponents to suffer a –2 penalty to their Initiative. Furthermore, the wearer can spend a standard action to position the mirror in such a way that it focuses the light on to one opponent; the mirror shield’s wearer makes a ranged attack roll opposed by his opponent’s Reflex save. If the attack is successful, the opponent is blinded for one round. The wearer of a mirror shield can also use it to feint and confuse its opponent; by forgoing the shield bonus granted by a mirror shield for one round, the wearer is treated as having the Improved Feint feat for that round. All of the above features function only if the mirror shield is carried in daylight or similar bright light conditions.

A mirror shield can also be used against gaze attacks: by looking at an enemy only through the mirror shield, a character can receive a +4 circumstance bonus on all saves against gaze attacks from that enemy; however, the enemy is treated as having concealment (20% miss chance). If the opponent is vulnerable to its own gaze attack, the mirror shield may be used to reflect the creature’s gaze upon itself: as a standard action, the mirror shield’s wearer makes a ranged attack roll opposed by his opponent’s Reflex save. If the attack is successful, the opponent is affected by its own gaze attack, with the appropriate consequences.

Mirror Shield: Heavy Shield; 200 gp; AC +2; Max Dexterity —; Check –1; SF 15%; Spd —; 15 lb.

Platesuit

This appears as a normal suit of adventurer’s or military clothing, including pants, a buttoned shirt, boots and gloves; however, the suit hides dozens of little steel plates, carefully hidden and cleverly positioned beneath the fabric. As a result, the whole suit can be donned and worn as normal clothing, with reduced penalties to the wearer’s mobility. The plates inside the suit are positioned in such a way as to minimise noise; discovering the fact that the wearer is armoured beneath his clothing requires a successful Listen check (DC 10) or Spot check (DC 15). A platesuit must be custom-tailored to fit the buyer, although an existing suit may be resized to fit for 350 gold pieces. It usually comes in black, grey or dark brown, though the customer can commission it in any colour, even including heraldic symbols and similar decorations.

Platesuits were derived from mailsuits (see above), when innovative blacksmiths such as Ambricus of the Adroit Arms developed mailsuit technology one step beyond by substituting the chainmail by a layer of minute steel plates, sized and positioned so as to limit the wearer’s movement as little as possible. Platesuits are still quite rare and exotic, although their usefulness will surely make them a common article in the long run.

A platesuit can be donned and removed as if it was a chain shirt, though a character still becomes fatigued if he sleeps with his platesuit on. The gloves included in a platesuit count as gauntlets, and may be used as such in combat situations.

Platesuit: Medium Armour; 1,000 gp; AC +5; Max Dexterity +2; Check –2; SF 30%; Spd 20 ft./15 ft.; 45 lb.

Slashing Shield

These are normal steel shields (the technology cannot be applied to wooden ones), whose edges have been sharpened to the point of functioning as slashing weapons. A slashing shield looks as a typical medium or heavy steel shield, its slashing quality being in fact unnoticeable by a casual observer. A Search check (DC 15) or Spot check (DC 20) reveals the shield’s sharpened edges. A normal shield can be turned into a slashing shield by a process costing 50 gold pieces.

The first slashing shield expert was Zahar the Noble, a gladiator known for his sportsmanship and fairness. He discovered slashing shields when he accepted to throw down his weapon before a rival that suggested an unarmed combat. However, as soon as Zahar had discarded his weapon, his treacherous opponent produced a set of hidden poisoned darts, at just the right distance for Zahar to be unable to attack first. Making a desperate effort, Zahar threw the only weapon he found at hand – his light shield – against his opponent and, surprisingly, decapitated him with the shield’s edge. Although Zahar later acknowledged it had been a lucky strike, he decided to sharpen his shield to use as a throwing, edged weapon. Later, Zahar himself developed the heavy slashing shield version, when a jealous arena master forbade him from using thrown shields, qualifying them of ‘highly unsporting’.

Slashing shields can be used as weapons, just like common shields; however, a slashing shield deals considerably more damage than a shield bash attack, even with a spiked shield. Spikes added to a slashing shield do not increase its damage at all; in fact they may hamper its usefulness as a thrown weapon in the case of a light shield. As with normal shields, making an attack with a slashing shield negates the shield’s bonus to Armour Class for that round. A slashing shield never allows the wearer to carry an item on the same hand. Any character proficient with shield bash attacks is considered proficient with slashing shield attacks.

The process to make a slashing shield removes a considerable percentage of the shield’s bulk, making it much thinner and lighter. A light slashing shield can be used as a thrown weapon with a five-foot range increment.

Light Slashing Shield: Light Martial Weapon; 50 gp; Dmg 1d4(S)/1d6(M); Critical x3; Range 5 ft.; 6 lb.; Slashing

Heavy Slashing Shield: One-Handed Martial Weapon; 75 gp; Dmg 1d6(S)/1d8(M); Critical x3; 15 lb.; Slashing

Light Slashing Shield: Light Shield; 50 gp; AC +1; Max Dexterity —; Check –1; SF 5%; Spd —; 6 lb.

Heavy Slashing Shield: Heavy Shield; 75 gp; AC +2; Max Dexterity —; Check –2; SF 15%; Spd —; 15 lb.

Quickle

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

Quickles, or quick buckles, are special armour clasps, chains and straps, specially designed to make the process of donning and removing armour much faster. A suit of armour fitted with quickles can be put on and removed, as the slogan says, ‘as easily as clothing’. Quickles appear as common armour straps and metallic poppers, which can fasten or unfasten simply by pressing them in a certain way. Fitting a suit of armour with quickles costs ten gold pieces for light armour, 50 gold pieces for medium armour and 250 gold pieces for heavy armour.

Quickles are another of Ambricus’ personal designs; he is particularly proud of this one. ‘Say goodbye to armour troubles’, he says, ‘for with quickles, the issue of being armoured or not is a mere moment’s work to solve!’ The idea of quickles came to Ambricus from the story of a warrior whose armour broke during battle, dozens of miles from the nearest smithy. During the night, the warrior had to repair his armour as best he could, using his own weapon belt to substitute the broken straps. The next day, the makeshift belts unfastened, leaving him trapped in half-removed armour and a sitting duck against an enemy’s Battleaxe. However, his valiant sacrifice gave Ambricus the idea of making armour straps that were as easy to fasten or unfasten as a single belt.

Light armour fitted with quickles can be donned in five rounds and donned hastily or removed in two; Medium armour fitted with quickles can be donned in one minute and donned hastily or removed in five rounds; Heavy armour fitted with quickles can be donned in two minutes (or half this time if the character receives help) and donned hastily or removed in one minute.

Quickles: 10 gp (light armour), 50 gp (medium armour) or 250 gp (heavy armour); 1 lb.

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